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Is there any way to script player activated units to respawn after being destroyed?


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Posted

Hi everyone,

Does anyone know if you can script player-activated air defenses so that they re-spawn after being destroyed?  I'm trying to create a scenario where the pilot has an option to activate SAM sites at their discretion in the F10 menu but I would like it to be able to respawn un-activated after being destroyed.  The radio menu part is very easy but I'm stumped on re-spawning the unit.

 

Its similar to a training mission in the Tomcat where you dogfight an F-5 and you can re-spawn the Tiger from the radio menu after destroying it if you want to, but I want to do it to SAM sites.

 

Is this something that is possible or am I chasing after something super advanced that can't be done with MOOSE or MIST?

 

Thanks!

  • Solution
Posted
5 hours ago, pm_me_youngs_modulus said:

Is this something that is possible or am I chasing after something super advanced that can't be done with MOOSE or MIST?

When you resort to scripting, it's one of the rather basic things. Here's a video tutorial on how you can do it with DML. Instead if aircraft, simply place the SAM units inside the clone zones.

I hope this helps,

-ch

 

Posted
18 hours ago, cfrag said:

When you resort to scripting, it's one of the rather basic things. Here's a video tutorial on how you can do it with DML. Instead if aircraft, simply place the SAM units inside the clone zones.

I hope this helps,

-ch

 

@cfrag Thanks, I'll take a look at this video and try it, I appreciate the help!

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