pm_me_youngs_modulus Posted May 12, 2023 Posted May 12, 2023 Hi everyone, Does anyone know if you can script player-activated air defenses so that they re-spawn after being destroyed? I'm trying to create a scenario where the pilot has an option to activate SAM sites at their discretion in the F10 menu but I would like it to be able to respawn un-activated after being destroyed. The radio menu part is very easy but I'm stumped on re-spawning the unit. Its similar to a training mission in the Tomcat where you dogfight an F-5 and you can re-spawn the Tiger from the radio menu after destroying it if you want to, but I want to do it to SAM sites. Is this something that is possible or am I chasing after something super advanced that can't be done with MOOSE or MIST? Thanks!
Solution cfrag Posted May 12, 2023 Solution Posted May 12, 2023 5 hours ago, pm_me_youngs_modulus said: Is this something that is possible or am I chasing after something super advanced that can't be done with MOOSE or MIST? When you resort to scripting, it's one of the rather basic things. Here's a video tutorial on how you can do it with DML. Instead if aircraft, simply place the SAM units inside the clone zones. I hope this helps, -ch
pm_me_youngs_modulus Posted May 13, 2023 Author Posted May 13, 2023 18 hours ago, cfrag said: When you resort to scripting, it's one of the rather basic things. Here's a video tutorial on how you can do it with DML. Instead if aircraft, simply place the SAM units inside the clone zones. I hope this helps, -ch @cfrag Thanks, I'll take a look at this video and try it, I appreciate the help!
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