Mermoz Posted May 20, 2023 Posted May 20, 2023 (edited) So I have completed the campaign today. 14 epic combat missions that really requires you to be both agressive enough to complete the objectives of the mission given to you and conservative enough to make sure you get home. out of the 14 combat missions, I made it home 13 times and had to bail in the channel once thanks to some blue on blue fire (my wingman shot my rudder off and that was the hardest thing I ever had to do to bring the spit over the channel so I could be rescued). I like that you really have to watch your fuel, I did manage to get back to biggin hill every time but a couple of them were more than just especially the first sortie where my engine flamed out on the roll out of my landing. For results I have 10 confirmed kills (as per DCS confirmed them) but I think I have about as many probable where I saw the plan catch fire or start to smoke and break away, or even make an emergency landing in a field (yeah DCS don't count them as kills), or where my wingman put a single hit on it after I made it catch fire and got credited with the kill by the system. Now I took Reflected's advices to heart during my flying, I did not seek to kill them all, I broke engagement and concentrated on flying home as soon as I felt or heard that I took a hit, and I was parcimonous on my fuel and power management. And all of it did allow me to complete the challenge of completing the campaign without dying once... But yeah it was close more than a few times. I think if you keep focusing on one target trying to rake in kills... you can't make it. You'll have a 190 or 109 come at you and shoot you before you can see it in that furball, you'll run out of fuel chasing planes that just wants to go home and so on. I may have 10 kills and probably 10 more mission kills in all that, but some missions I had none, and some I had 4. Some missions I shot myself dry for nothing, some mission I didn't get a shot at once, and some other I was bloody billy the kid shooting the pilot in ther canopy and killing them with one salvo. But all the time my first concern was "check your six and don't get killed". I did go and dive in the melee to kill a snapper that was hunting a fellow spit, but usually it was a quick dive, shoot and get out! A single quick salvo to tell the baddies to cut it out or be cut down and despite all the peculiarity of the AI, they usually broke away, so the reaction isn't too bad. Anyway @Reflected , great campgain! Great story telling! sure a few minor bugs here and there, but very rarely critical and quickly fixed, so great support. Besides, the dev who tells you his campaign is 100% bug free is a liar! for those who have trouble with the campaign, I'd suggest to first learn your plane (what power setting what conditions, how strong can I pull on the stick etc.) then ease into the campagain and battle. I had a rough time in the first few sorties because I wasn't has proeficient with the plane as I probably needed to be and it showed. Toward the end of the campagin my kill rate went up and my fuel consumption down as I got more and more used to the machine. And as the struggles with the plane lessened, the fun of the campaign hit its maximum! Edited May 20, 2023 by Mermoz
Andrew u.k. Posted June 3, 2023 Posted June 3, 2023 Great write up. I'm struggling with the first sortie, so far I've been shot down every time.
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