hannibal Posted May 30, 2023 Posted May 30, 2023 documenting notes here. purpose: to make shake effects for my DIY doorgun controller, with simshaker software sending effects to motherboard audio with 2 amplifiers connected. simshaker sound module set to 6.1 sound main amp to L/R channel and secondary amp to side channels. i was successful to make a feedback test in which main amp reacts to Channel 1 and 3, and the secondary amp reacts to channel 4 and 6. for the fun part, how to get the secondary installed simshaker and sound module (sound module is not free) https://andres-shop.simshaker.com/13-software installed audacity https://www.audacityteam.org/download/windows/ open file with audacity - Export Multichannel Audio in Audacity Edit Preferences - Import / Export - select use advanced mixing options - click ok to confirm find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted June 1, 2023 Author Posted June 1, 2023 (edited) identified doorgun sound effects are related to payload release for the huey... hp_11_0_L hp_11_0_R hp_11_0_M sharing STL files for audio isolater https://www.thingiverse.com/thing:5929079 without this, the doorgun controller will shake anytime someone on the huey fires their weapons. the purpose of this isolator box is relay activated when the trigger is pulled and allow audio to pass to an amplifier attached to the shaker Edited June 1, 2023 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
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