rmcclo Posted June 5, 2023 Posted June 5, 2023 To begin with: fantastic campaign! Every module should come with something like this. I love how it incorporates an interesting story with a quasi-tutorial. On mission 7, is there a specific attack profile that offers the best luck hitting the ZSU? I've tried super low approaches from several angles, and steep dives, and always seem to catch enough flack to be unrecoverable. The best I've managed was coming from behind and staying shielded behind the building until the last second, where I got him but I got hit pulling away before it impacted. Didn't kill me but it was a magic bullet that left me stuck in afterburner, which both ate up my fuel waiting on the chopper and precluded slowing down enough to hit the tanker after. Almost thinking a guns pass might be easier. I don't see anyone having the same trouble in the YouTube clips, but imagining it's something simple I'm missing.
razo+r Posted June 5, 2023 Posted June 5, 2023 What kind of ZSU is it? If it's a ZSU-23-2, you can just circle above it and wait until he has to reload. His last burst will be a lot shorter than his others, that will be your sign to go in. And then you have a time window of like 5-10 seconds to get a burst off onto him. You can also use that time window for a bomb of course.
rmcclo Posted June 5, 2023 Author Posted June 5, 2023 Yes, ZSU-23-2. I'll give that a shot, that makes sense, thanks! I should be able to hit the APC first then wait for the reload. I've had to tell my wingman to anchor above, because he keeps getting hit even when I don't.
rmcclo Posted June 6, 2023 Author Posted June 6, 2023 Thanks, that worked! (Both times) First time DCS crashed while waiting for the helo. 2nd time I got really nervous frantically cycling through radio commands to my wingman as he started PIOing on final approach (AI-IOing?). He crashed, but luckily that turned out not to be a passing criterion. But at least I have the startup procedure memorized.
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