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  • tripod3 changed the title to AGM-183A ARRW
Posted (edited)

First post updated. ARRW v 1.0 added. HACM missile also in archive to avoid loadout conflicts. Please install both mods.

B-52H can carry 2 pinpoint HACM or 4 Antiship ARRW missiles
F-15E can carry 1 pinpoint HACM missile
FA-18C can carry 1 SEAD/Antiship ARRW missile (fictional loadout, for testing and gameplay purposes)

AI-only

Please report bugs 

To do:
Roughmet textures
Ajustment of flypath to be more subspace-like for ARRW
Pinpoint land attack for ARRW
Folding tail wings for ARRW
Blue scramjet nozzle for HACM

 

How to install:

Put AGM183A ARRW and HACM folders to your Saved Games\DCS\Mods\aircraft\ folder
Put B-52H F-15E FA-18C luas to
DCSWorld\MissionEditor\data\scripts\UnitPayloads and push replace all
Make backup of original files

Edited by tripod3
  • Like 2
  • Thanks 1

Mr. Croco

  • tripod3 changed the title to AGM-183A ARRW Hypersonic glider vehicle
Posted
40 minutes ago, tripod3 said:

Hi! Thank you for your feedback.

What missiles of DF series do you have?

In very future plans I have DF-15, DF-11 and may be DF-17. 

In more closer plans Iranian Fateh-110 and Zelzal series missiles.

Hi Tripod3, all this Iranian and Chinese missiles are very necessary in this game. I hope You can add Tochka missiles to.

 
Posted
2023/6/12 AM2点37分,tripod3说:

First post updated v. 1.0.1 ARRW and HACM uploaded

Roughmet textures added.

ARRWR.jpg

HACMR.jpg

How does AGM-182/183 attack ground targets? I successfully used them to hit the Navy ship, but there is no way to hit the ground target, can you help me?
 

Posted (edited)
1 hour ago, daskjdhjah said:

How does AGM-182/183 attack ground targets? I successfully used them to hit the Navy ship, but there is no way to hit the ground target, can you help me?
 

ARRW:  Due to the limitations of the DCS, it is not yet possible to make a two-stage missile (ARRW) that could hit the given coordinates, and not a radio-emitting or radio-contrast target. I think this issue will be resolved later. For now, you can place enemy SAM site and specify a SEAD task for F/A-18C, and a SAM group as a target. And ARRW will hit this ground target.

HACM: Select F-15 or B-52 pinpoint task, select HACM loadout. This missile single staged and works fine. See attached simple mission.

HACM_Land_Strike.miz

Edited by tripod3

Mr. Croco

  • tripod3 changed the title to AGM-183A ARRW Hypersonic glider vehicle and AGM-182A HACM
  • 3 months later...
  • 6 months later...
  • 4 weeks later...
Posted

Hi! It seems that the mod has become only limited in use with the release of 2.9 and is not displayed in loadouts, but the mission in thread with HACM works fine. It will be great if you can fix it. Tested it on vanilla+CH packs only.

Posted (edited)
2 hours ago, iL_cato_di_Basille said:

Hi! It seems that the mod has become only limited in use with the release of 2.9 and is not displayed in loadouts, but the mission in thread with HACM works fine. It will be great if you can fix it. Tested it on vanilla+CH packs only.

Hi, what plane do you want to use to launch it (by AI)? B-52 now new and encrypted, can't be modded

Edited by tripod3

Mr. Croco

  • 2 weeks later...
Posted (edited)
On 5/18/2024 at 9:20 PM, tripod3 said:

Привет, какой самолет вы используете для запуска (с помощью ИИ)? Б-52 теперь новый и зашифрованный, его нельзя модифицировать.

 

You might want to try adding pendants using the appropriate "UnitPayloads" file folder...

B-52H.lua

Edited by RaptorFighter
  • 3 weeks later...
  • 3 weeks later...
Posted

Previous scheme broken and doesn't work. Use these files:

 

1) DCSWorld\CoreMods\aircraft\FA-18C\UnitPayloads   REPLACE FA-18C_hornet.lua (now for FA-18C controllable)

2) Saved Games\DCS\Mods\tech\AGM183A ARRW\Scripts AGM183AWP.lua

3) old AGM183A.lua for B-52 - delete

 

 

SEAD / ANTISHIP

 

 

FA-18C_hornet.lua AGM183AWP.lua

  • Thanks 1

Mr. Croco

Posted

@tripod3Thank you for working on these! It is definitely working better than before. Here is some feedback based off of my testing.
 

1) They still are not 100% accurate and fall slightly short of the target by a good 20ft, as shown in the images.

2) The damage model seems to have changed. Before, they would make a large impact crater and destroy multiple units within at least 10ft, but now the damage and crater is much smaller, like the size of a 500lb bomb at most (no image to show the crater atm).

Thanks again for working on this!

20240704184721_1.jpg

20240704184807_1.jpg

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