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BFM / BVR and Air to Ground Weapons Trainer by Sedlo 4.0 (version 2024-07-08)


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Posted (edited)

DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3331603/

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2024-07-08

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Jump into any aircraft.  Ground targets located at the X (waypoint 1) between Batumi and Kobuleti.

There are some static targets, plus one group of tanks and one group of APCs.  Once these groups are destroyed, they will respawn.

There is also a moving technical moving up and down the X.  It is constantly being lased on laser code 1677.  Once this truck is destroyed it will respawn, and the lasing will begin again (good for LST practice).

You can spawn enemy air defenses via the radio menu, F10 option.  (note, you can only spawn one instance of each type of air defense per mission).

And finally for air to surface, there is a Russian Corvette spawning in near the mouth of the Batumi River, heading out to sea.  If destroyed, it will respawn again.  The F/A-18 with antiship missiles has the starting location for this ship as waypoint 1.

Spawning bandits:  You can spawn bandits in 4 different scenarios, as outlined below.  BFM aircraft can be spawned guns only or guns + missiles.

BVR (NEW!) - Bandits will spawn approximately 80 miles ENE, at waypoint 3.  They can be spawned with the choice of long range IR, semi-active radar or active radar missiles.  Good luck!

NEUTRAL BFM  - Bandit will spawn at your 12 o'clock, 7 miles and closing.  Get ready for the merge!

OFFENSIVE BFM - The bandit will spawn directly in front of you.  The fight will begin 10 seconds after your adversary spawns in.  Wait for the fight's on call and go for the kill!

DEFENSIVE BFM - The bandit will spawn on your 6 o'clock, half a mile.  The fight will begin 10 seconds after the adversary spawns in.  Listen for the fight's on call and try to turn the situation to YOUR advantage.

There are AAR tankers in the mission now, if you would like to practice air to air refueling.  With the exception of the Recovery Tanker overhead the carrier, you can use the radio menu, F10 option to adjust the tanker's speed and altitude.

Good Luck!

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bfm_weapons_4_square.jpg

 

 

Edited by Sedlo
  • Like 1
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  • 2 weeks later...
Posted

I love these, but FYI, setting the anything to TACAN of 1 means you get the identification beeps right away when you spawn in an F-16.  The Tacan volume defaults to full and 1X and you're always at least on receive.  Just more stuff to setup the jet before spawning a bad guy.

  • 2 weeks later...
Posted
On 7/3/2023 at 1:47 PM, SickSidewinder9 said:

I love these, but FYI, setting the anything to TACAN of 1 means you get the identification beeps right away when you spawn in an F-16.  The Tacan volume defaults to full and 1X and you're always at least on receive.  Just more stuff to setup the jet before spawning a bad guy.

noted, thanks

Posted
On 7/13/2023 at 10:41 AM, SickSidewinder9 said:

That's so cool.  Bad ass.  Thanks.

Oh, I didn't realize this was different from your basic BFM trainer.  Did you adjust that one too?

The original has the F-15E added and also playable on Sinai.  It is still BFM only.  

This one has all the BFM goodness, plus air to ground, anti-ship and carrier ops.  It is not multi-map (that would be an incredible amount of work/time) 😉

I hope you find it useful!

  • Thanks 1
Posted
On 7/14/2023 at 2:58 PM, Sedlo said:

The original has the F-15E added and also playable on Sinai.  It is still BFM only.  

This one has all the BFM goodness, plus air to ground, anti-ship and carrier ops.  It is not multi-map (that would be an incredible amount of work/time) 😉

I hope you find it useful!

are you just not updating your multimap BFM trainer anymore?

Posted (edited)

I added Sinai and the F-15E just two weeks ago. 
 

The BFM trainer is just BFM and multiple maps so people can enjoy the eye candy of the various maps. 
 

The addition of ground units, carrier and ships make it much, much more complex.  
 

I am not planning to add this complexity to the other mission as it will be too much work at this time.  
 

I will add aircraft to the BFM only one as they’re released.  

Edited by Sedlo
  • Like 1
Posted
9 hours ago, SickSidewinder9 said:

Gotchya.  Was just hoping for a tacan change.  I guess I can do that myself.

Crap, you’re right I forgot the TACAN change on BFM. I’ll get it done in a day or two. 😉

 

Thanks, totally slipped my mind. 

  • Thanks 1
  • 10 months later...
Posted

Updated May 22, 2024

Version 2024-05-20

- Added the Phabulous F-4E Phantom by Heatblur
- New BVR scenario - Hostiles can be spawned Eastern/Western, IR/SARH/Fox-3 options available (they spawn approx. 80 miles NE of X (waypoint 3)
- BFM Options now include Guns Only or Guns + Heaters
- Added new carriers (Kuznetzov, USS Forrestal, USS Tarawa).  Check kneeboard for freqs.
- Streamlined scripts for better performance
- Adjusted mission to reduce hostile flare-spawn

DOWNLOAD HERE: https://www.digitalcombatsimulator.com/en/files/3331603/

bfm_weapons_4_square.jpg

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  • Sedlo changed the title to BFM / BVR and Air to Ground Weapons Trainer by Sedlo 4.0 (version 2024-05-20)
  • 1 month later...
  • Sedlo changed the title to BFM / BVR and Air to Ground Weapons Trainer by Sedlo 4.0 (version 2024-07-08)
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