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Helipad Realism and other issues?


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Posted

I wonder if the helipads are realistically distributed or were they just thrown around the map anyway?

Not to mention they look generic and lifeless. I prefer a smaller amount and realistically positioned. I would also love to see more elaborate work to have more life.

And not to forget, I really want OnReTech to work in Israel to make it as realistic as possible. The Gaza strip also needs love because they are places that live with conflicts to this day.

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  • Solution
Posted
17 hours ago, ThorBrasil said:

I wonder if the helipads are realistically distributed or were they just thrown around the map anyway?

Not to mention they look generic and lifeless. I prefer a smaller amount and realistically positioned. I would also love to see more elaborate work to have more life.

And not to forget, I really want OnReTech to work in Israel to make it as realistic as possible. The Gaza strip also needs love because they are places that live with conflicts to this day.

helipads are located according to data from OSM. We plan to diversify them, add more objects. Also make several types (now only one). The roadmap is almost ready, we will coordinate it with ED and publish it. Thanks for the feedback.

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Posted
2 hours ago, OnReTech said:

helipads are located according to data from OSM. We plan to diversify them, add more objects. Also make several types (now only one). The roadmap is almost ready, we will coordinate it with ED and publish it. Thanks for the feedback.

Thanks a lot for answering! I'm glad that the map will be much improved. Thanks!

  • Like 3

 

|Motherboard|: Asus TUF Gaming X570-PLUS,

|WaterCooler|: Corsair H115i Pro,

|CPU|: AMD Ryzen 7 3800X,

|RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4,

|SSD|: Kingston A2000 500GB M.2 NVMe,

|SSD|: Kingston 2.5´ 480GB UV400 SATA III,

|SSHD|: Seagate Híbrido 2TB 7200RPM SATA III,

|GPU|: MSI Gaming 980Ti,

|Monitor|: LG UltraWide 34UM68,

|Joystick 1|: Thrustmaster Hotas Warthog,

|Joystick 2|: T.Flight Rudder Pedals,

|Head Motion|: TrackIr 5.

 

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