heloguy Posted July 4, 2023 Posted July 4, 2023 (edited) Am I the only one that wants an Area88 campaign. Dynamic, great, static, still awesome. Anyway, keep watching the show, and wanting to do it here. I even took all the SNES and arcade songs and made them .ogg's so I can listen to them while I fly using the DCS Walkman mod. Edited July 4, 2023 by heloguy 2 i9 12900k @ 4.9ghz, 64gb RAM Nvidia RTX 3090 Windows 11 x64 Pimax Crystal VP Force Rhino w/RS F16GRH, Virpil TCS Rotor Plus AH-64 Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v2
Glloq Posted July 5, 2023 Posted July 5, 2023 Look for Area 18 mission and campaign on user files. I personnaly use for my squadron an own heavily reworked and improved version with all planes / helicopters and more missions types that I can switch to other maps with some work. I still use some original sounds so I will not share it.
heloguy Posted July 7, 2023 Author Posted July 7, 2023 On 7/5/2023 at 12:39 PM, ameriveaux said: Ace Combat ...... Nah, not interested in the arcade gameplay. Just interested in the story, and the music. On 7/5/2023 at 3:26 PM, Glloq said: Look for Area 18 mission and campaign on user files. I personnaly use for my squadron an own heavily reworked and improved version with all planes / helicopters and more missions types that I can switch to other maps with some work. I still use some original sounds so I will not share it. Thanks, I'll give it a try. i9 12900k @ 4.9ghz, 64gb RAM Nvidia RTX 3090 Windows 11 x64 Pimax Crystal VP Force Rhino w/RS F16GRH, Virpil TCS Rotor Plus AH-64 Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v2
ke51 Posted July 12, 2023 Posted July 12, 2023 This is not a campaign, but you should look at using these skins with my Kazama Shin. https://www.digitalcombatsimulator.com/en/files/3331407/ 1
heloguy Posted August 5, 2023 Author Posted August 5, 2023 @Glloq, thanks again for recommending Area 18. I spent some time modifying it to my liking, but what I can't figure out is how to change what types of enemies spawn for each random mission. I'd like to make the enemies more of an 80s cold war flavor. Is there a way to do this? i9 12900k @ 4.9ghz, 64gb RAM Nvidia RTX 3090 Windows 11 x64 Pimax Crystal VP Force Rhino w/RS F16GRH, Virpil TCS Rotor Plus AH-64 Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v2
Glloq Posted August 7, 2023 Posted August 7, 2023 @heloguy : i don't remember the mission setup since I run an very heavily modified version but i would say check in the mission area18 lua for unit strings and replace them with the name of the unit you want. Ping me again in 15 days I'm in vacation right now
heloguy Posted August 8, 2023 Author Posted August 8, 2023 16 hours ago, Glloq said: @heloguy : i don't remember the mission setup since I run an very heavily modified version but i would say check in the mission area18 lua for unit strings and replace them with the name of the unit you want. Ping me again in 15 days I'm in vacation right now Will do, thanks for that. i9 12900k @ 4.9ghz, 64gb RAM Nvidia RTX 3090 Windows 11 x64 Pimax Crystal VP Force Rhino w/RS F16GRH, Virpil TCS Rotor Plus AH-64 Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v2
ke51 Posted August 11, 2023 Posted August 11, 2023 You can change or add a plane of your choice by opening the mission details screen.
Glloq Posted August 22, 2023 Posted August 22, 2023 @heloguy : so I did redownload area 88 standalone mission and even if it's not easy there is a way to change units (it's mainly done by script so there is no way to change it using only the mission editor). You will have to unzip the .miz like a zip file, edit in \l10n\DEFAULT\scriptsARE88StandAlone.lua and zip again the .miz with the .miz extension instead of a zip The main methods you will have to look after: createComboyAttackers -change _groundtype and _groundtype2 ="whatever" by the unitname you want instead createComboy -change _groundtype and _groundtype2 ="whatever" by the unitname you want instead createHostileCampament -change _AAAtype , _AAAtype2, _AAAtype3 ="whatever" by the unitname you want instead for each camp type createHostilesBomberGroup -change _airtype by the unitname you want instead for each escort and bomber group and change the payload accordingly createHostilesAirGroup , createHostilesDefenderAirGroup , createHostilesSwarm and createHostilesAirGroupExtra -change _airtype by the unitname you want instead for each hostile group and change the payload accordingly The two last choices with airtype is obviously where you can change your opponents planes and payload. I will let you read the lua file since there is a lot of things that can be change further if you understand it.
heloguy Posted August 26, 2023 Author Posted August 26, 2023 @Glloq Thanks for that, I'll give it a try. i9 12900k @ 4.9ghz, 64gb RAM Nvidia RTX 3090 Windows 11 x64 Pimax Crystal VP Force Rhino w/RS F16GRH, Virpil TCS Rotor Plus AH-64 Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v2
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