ameriveaux
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Thanks so much for looking into this, I only place DCE and Liberation and its the best mods out there imho. For context, before I updated to the latest OB build and added this mod : better weather everything worked. After I made these two additions, these problems showed up. UPDATE : thanks to bennyboy9800 - If you have the Codename Flanker Mod it will break the spawning of all aircraft carriers, groups and jets associated with them , including with DCE, Liberation and other mission generators. Apparently the culprit was the [Weapons_AS.lua]
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Aircraft mods cause supercarrier to be unable to spawn
ameriveaux replied to bennyboy9800's topic in DCS Modding
You sir are correct, I removed the Codename Flanker Mod and everything popped back up. Good work, amazing! -
Aircraft mods cause supercarrier to be unable to spawn
ameriveaux replied to bennyboy9800's topic in DCS Modding
I have the same problem, so you say the Weapons_AS.lua is the culprit preventing the carrier ( both CVN and LHA ) from spawning? -
Since the new OB update, it seems all the carrier groups have vanished from all DCE campaigns. I have restarted them, and all you see is a icon for "turn into wind" or something like that, I can provide more details if needed. Check it out!
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please include a track file Collision wings folded.
ameriveaux replied to Arink429's topic in DCS: F/A-18C
its more like certain planes like the Seahawk? (old poly naval helicopter present in tomcat / hornet CASE missions ) have some sort of invisible hit box around it that your bug or cat can get stuck next to even with wings folded/in . Just earlier today I wanted to take a hornet up of the carrier but a helicopter was parked next to cat 1 and I got jammed up and sucked up next to it...... -
Hi guys. I would like to add the F-15ESE to some of these campaigns, but I am not sure of what I need to do , to make this happen. I think I would need to alter the OOB_air_int and db_loadouts , which I will need to know the CLSID for the pylons for the jet, as well as the range, weaponType, vCruise etc etc Is there anywhere I can go to find the F-15 information of that? Or should i just wait?
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MT freezes even in main menu
ameriveaux replied to misa想变猫猫娘's topic in Multi-Threading Bug Reports (Temp)
Ryzen 7 2700X here Same stuttering problem in MT edition -
I absolutely love this feature. If your just war-game simming/ Warthunder DCS'ing at worst you can use this feature to record kill shots , as you can use for A/A via TPOD just to talk smack later and post the photos of so and so getting shot down. If your a hardcore wanna be but never will be virtualFightPilot, then yes you can use this for RECCE, BDA and AAR and really nerd out on what was happenining in the flight at that time. I would think that you can use ACMI like TACVIEW in conjunction with these photos to really geek out. It takes away nothing to have, and adds <immensely> to ever level of gameplay. Every aircraft that has a VID or Record feature needs it turned out asap. EDIT update check out the heat signature on that truck, - the structure I was tracking was NTTR camp /base object with a stationary vehicle with a cool signature next to it. DCS might be a cockpit simulator but it does that pretty well.
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To quote the crew chief from both Wing Commander 1 + 2 .... "Glad you made it back sir/ma'am"!
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Ace Combat ......
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For me its sort of like the FC3 Su27 or Mig29 or even the F16 if you use a non FBSS stick, the sensitivity and pitch behavior seems twitchy , you pull a little and the nose snaps up then sort of oscillates back to where it was - the Mirage , AV8B -F14 don't do this and the Mirage F1 does but its so miniscule I dont think about it.
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Is Jester supposed to give ALT callouts only when landing shoreside? Or is it for both ocean as well?
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Thanks PB0! I tried altering the targetlist file but not the base_map one, so all I did was break stuff. I will try again now!
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I like the "Over Caucasus" Series of DCE , but the S-300s simply destroy any flights in their engagement zone . I tried to enter the targetlist.init and find the S300s to reduce their skill or replace with a less lethal option. I know real player squadrons like the S-300 for the danger, but DCS AI simply gets obliterated each time a mission goes over the mountains. Any advice or guide how to properly remove those units or change? I like the TF-80s series of Hornet/Tomcat/Harrier because of that. edit" I have tried to edit targetlist. but I ended up just breaking the file
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I dont get any rain droplet animations on my cockpit, i only see small white rain. I have latest OB update. Is there anything I can do to help figure my problem out?
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Hey Miguel , Do you have any ideas how to change player start position on the carrier? Earlier versions of DCE had the player spawn either on sixpack, Corral, EL2 , EL3, Patio or EL4 depending on amount on planes spawned. I remember it working very well but I can certainly be wrong. I posted awhile back a neat photo of an f14 landing as we were starting up a mission having spawned on EL3. Is there a limit to the amount of planes the ATO should generate for the CVNs? I do remember there were some complaints of taxi issues but the majority of missions turned out okay, if you need some tacviews I can dig them up.
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I cleaned my post up. Apologies for the sloppiness. I use DCE manager 4.10.22.31
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Hope i did this right, seems there are files every where
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Got an error with the new DCE version using the Harrier over Caucasus when attempting to first mission D:\Games II\DCS World OpenBeta\bin\luae.exe: ../../../ScriptsMod.NG/ATO_Generator.lua:24: module 'Debug/db_loadouts_archive' not found: no field package.preload['Debug/db_loadouts_archive'] no file '.\Debug/db_loadouts_archive.lua' no file 'D:\Games II\DCS World OpenBeta\bin\lua\Debug/db_loadouts_archive.lua' no file 'D:\Games II\DCS World OpenBeta\bin\lua\Debug/db_loadouts_archive\init.lua' no file 'D:\Games II\DCS World OpenBeta\bin\Debug/db_loadouts_archive.lua' no file 'D:\Games II\DCS World OpenBeta\bin\Debug/db_loadouts_archive\init.lua' no file '.\lua-Debug/db_loadouts_archive.dll' no file '.\Debug/db_loadouts_archive.dll' no file 'D:\Games II\DCS World OpenBeta\bin\lua-Debug/db_loadouts_archive.dll' no file 'D:\Games II\DCS World OpenBeta\bin\Debug/db_loadouts_archive.dll' stack traceback: [C]: in function 'require' ../../../ScriptsMod.NG/ATO_Generator.lua:24: in main chunk [C]: in function 'dofile' ../../../ScriptsMod.NG/MAIN_NextMission.lua:520: in main chunk [C]: in function 'dofile' ..\..\..\ScriptsMod.NG\BAT_FirstMission.lua:446: in main chunk [C]: ?
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Update : Removing S300 sites (x2) from Georgia campaigns does wonders. We actually have strike packages taking out targets with higher frequency , and a much more interesting air campaign due to BLUE side not being blown out of the sky north of Senaki Kolkhi- The weather system is interacting well with the new secondary shadow effects and drastically changes the mood and difficulty especially early mornings with haze and slight fog. I had several TU aircraft utilize some sort of new maneuvers due to possibly the new AI updates that had them breaking off and retreating 4000AGL with tomcats in pursuit, interception indeed.
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The Adrenaline Software seems to have an auto clocking/tuning feature built into it. I have read before that overclocking in DCS seems to produce CTD problems with the display driver hanging. Its so strange I can log into MP servers with the map just fine. Also if I turn down settings it seems to reduce crashing - So I think I need to see if I can turn off the auto- tuning feature?
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DX11 BACKEND : DX Device removed. Reason: 0x887A006 Crash to Desktop upon apparently device driver hang. Only on South Atlantic Map / Marianas Does load properly with Multiplayer mode and can enter craft and aviate, but sometimes crashes later (no pun intended). PG, Syria, NTTC, Caucasus all run with no problem. OpenComposite ,mod only. VR using Reverb G2. Win10 Ryzen 7 3700 3.7ghz , 32GB RAM, Vega 64 , 4TB HDD space if any of this matters. Edit : Add, sometimes if F1-F10 with some degree of repetition , a crash can happen into later mission time. Say, 45 minutes in, so a crash when RTB. dcs.log dcs.log-20220610-204345.zip
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I understand and thanks for the spot of info about the large building. Makes sense ! Is there any chance at all to remove the s300 / SA11/SA 10 units ? They eliminate entire strike packages even with SEAD , and outside of an incredible 200AGL bombing run , with AI support just doesn't seem possible. For example, I had a strike with 4 F-14 Escorts, 4 F/A-18C SEAD and 4 F-14 Strike to hit a bridge, and just outside of the engagement range, the S300 just downed every aircraft to make it close in the area, 5 planes plus me. This happens consistently, and simply stops my campaign. Positive shout out - The over Caucasus series is doing a good job as of the scrip mod .234 giving more varied strike targets. I think without such advanced SAM sites , the campaign can be completed by a Solo player. I can attach track file if needed
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Hi Miguel and PB0_CEF, Certainly hoping you both are well and in good spirits. I figured I give another state-of-play report to everyone to appreciate how nice the mod continues to be and to provide feedback and value for everyone who follows so that the project itself can further improve and grow. The latest script mod update for the F-16C in the PG campaign in regards to bombing during strikes ( especially against Bandar E Jask Airbase ) has been satisfying and an experience changer for sure. Normally , which I will speak about later, most AI performed (s) very poorly against strike missions , which blunts campaign progress ( which Ill also speak of later ) In all various campaigns and planes, AI for CAP, Intercept and Escort are great. With the new BVR update I feel as the Air side of DCE is fine. The ATO is sufficient , though I feel there should be more planes and squadrons to provide a much more busy and frantic campaign. Several campaigns such as the F16 , M2000 and Tomcats I feel could have much more air activity than the others for some reason. Though I also understand since the maps are sort of small, if no more units are added, though I feel its worth a shot. I think a very large place that can grow is many more options for strike missions. Air missions due to their fluidity and range I don't feel need more change, such as different Sweep or Cap areas ( there should be an increase in sweep missions ) For example, most campaigns in start with striking an EWR or SA site of some sort. If your AI or escorting SEAD flights ( sead flights perform very poorly usually, maybe they can be updated like the F16C strike script mod logic? ) , to say, if the strike or SEAD mission fails for either poor AI or player, the progress of campaign seems to stop - you will get maybe 1 other strike mission offering , then the offering returns to the EWR or SAM site, and that can go on for 10 missions. Why not give 5-6 consistent target options like the SU-25 Hot War in the Cold ( this campaign gives 5 different units normally ) So for example, give 2 bridges, 2 armored units , 1 ship and maybe the occasional Air Base. It can provide the player chances to progress the campaign and give other flights the chance to destroy the SAM or EWR site (maybe an AI strike flight should be made every turn until it's gone? ) Question ? : If the player chooses to bomb other strategic targets besides the assigned mission target, can you still "progress" in the campaign? Observation : Strike mission targets fail to register as destroyed or seem to fail to load in game world? For example the Hangars at Bandar E Jask often don't register as destroyed or damaged or even as structures in the game world? Often player can get caught in needing to Marshal Stack at times at the boat. I think more Naval craft should be added but for a more involved maritime experience. As player, when AI planes are landing, you *can* Marshall stack while you wait for the AI planes to land then the ATO AI will inform you "Charlie" then you can start your initial . FYI Though the normal base ATO AI is practically non-existent, you can also stack and make a recovery on land bases as well with AI . High Marks - The script for dynamic time and weather is simply amazing ! This is where DCS Liberation Campaign engine preforms poorly - the time is the same, and the weather is not dynamic at all. Suggestion- Optional Far away base spawn or alternate base spawn locations for varied experience in the same campaign Ala Falcon 4 I really appreciate it again. This system is excellent and feels much like Falcon 3.0 / Hornet 3.0 / Mig-29.
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