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Posted

 

I don't think I've seen a game tackle the slight near IR vision and seeing through light dust/smoke/fog.

 

It won't be a BIG effect, most NVGs are in visible and near IR, not longer wavelengths of IR that more noticably penetrate small-particle aerosols.

arrogant, realism-obsessed Falcon 4 junkie

Posted

Seeing farther into the IR spectrum takes much more than can currently be handled in a headset, that is why there are much larger systems like FLIR.

Posted (edited)
Seeing farther into the IR spectrum takes much more than can currently be handled in a headset, that is why there are much larger systems like FLIR.

 

Not true anymore. Uncooled microbolometers are now very small, easily small enough to put on a headset. We're talking fairly sensitive IR cameras that measure a couple inches by a couple inches, and that's CURRENT technology. Mid-wave IR and long-wave IR NVGs are definately doable now, donno if anyone is making them though.

Edited by Speed_2

arrogant, realism-obsessed Falcon 4 junkie

  • 3 weeks later...
Posted

Rise Of Flight has the variable depth of view feature. You either see clear gauges and blurry outside or clear outside of the cockpit and blurry gauges. It depends on the position of virtual pilot's head. To be honest, I had to quickly turn it off, because it does more harm than good, because you never know, when the system will switch. For the most of the time it had the curious habit of focusing in-cokpit, when I was just going to nail that Fokker...

 

As for the DCS Black Shark, NVG are fantastic and they somehow do support looking on the gauges "under the goggles", because only a part of the computer screen is "amplified". Also I've never had any trouble with unreadable gauges, ABRIS or darkness outside. It's only a matter of experimenting with brightness settings.

 

In complete darkness I fly with the following setup:

- NVG - max brightness

- ABRIS - lowest possible brightness, just one click from total dark/OFF

- HUD - night mode (yellow) with lowest possible brightness, 1 or 2 clicks from total dark/OFF

- cockpit lights - all off

- exterior lights - all off; except when in airfield controlled airspace, then dimmed, depending on weather conditions

- Shkval - for the most part, at night it's of no use, so I turn it off. When it's applicable, I set it just like ABRIS - I can read it, but it doesn't blind NVG.

 

When it's not completely dark, as at the dawn/dusk, I set everything somewhere between the day-total darkness setups, depending on light conditions.

 

As for the using NVG and shooting firearms, I was told by a veteran, that it is possible to look with the right eye through red dot sight and with the left eye through mono NVG. The images from both eyes would get superimposed on each other, but it requires a bit of adaptation and is tiring after a longer period of time. But it's just like AH-64 IHADSS.

  • Like 1

[sIGPIC][/sIGPIC]

Originally Posted by Death-17

Any yahoo can fly fixed, it takes skill to fly rotor.

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