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AH-64D - Reengaging last target


Go to solution Solved by Tholozor,

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Posted

Hi all,

 

Been flying the Apache allot lately and doing allot of interactions with George CPG. Everything seems to be going well, but there is one thing I would like to be able to do that I'm uncertain as to how: Often times while George uses the Gun, he will put a few rounds on target and not destroy it. I'll commonly see 8% or 16% damage to target without it being completely destroyed. George will stop firing. Is there a easy way to tell George "Hit it again"?

 

Thx in advance.

  • Solution
Posted (edited)

George will stop firing once he reaches the burst limit or the target is destroyed in the middle of a burst. You can use a longer burst count or command him to fire again (there's a keybind for it in the AI Helper controls).

Edited by Tholozor

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

Posted
3 minutes ago, Tholozor said:

George will stop firing once he reaches the burst limit or the target is destroyed in the middle of a burst. You can use a longer burst count or command him to fire again.

Yup, this makes sense, however even when I have burst count set to "ALL", George seems to leave many targets damaged but not destroyed. Having him fire again, is there a quicker way to do this than what I have been doing which is using the George command interface to designate a target area using my reticle, wait for the target selections to appear and then select a target?

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