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SA-342L loses gun/rocket or IR sight after being loaded with HOT3 and switching to guns/rockets or Mistral <non issue>


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Posted (edited)

This seems to be an issue since the update today.  If you load the SA-342L with HOT3's, you don't have a gun/rocket or IR sight for the pilot (right) seat, which is fine, as you have the periscope for the co-pilot (left) seat for deploying HOT3's.  However, if you then re-arm and load either a gun(s) and/or rockets, or you load Mistrals, the gun/rocket or IR sight does not re-appear, so you basically have no sight.

Attached a couple pic's to show the situation after I reloaded an SA-342L with a gun/rockets after I landed where I was previously loaded with HOT3's.

EDIT:  Furthermore, I also tried spawning in a clean SA-342L with no weapons loaded - it also did not have a gun/rocket or IR sight by default, so if you try to load a gun(s) and/or rockets, or you load Mistrals, the gun/rocket or IR sight does not appear, so you have no sight.

The work around is apparently if you wish to load guns/rockets or Mistrals, they need to be pre-loaded from the mission editor.  If you spawn with a clean configuration, it appears only loading HOT3's will allow you to have some sort of sight (periscope), otherwise you may be out of luck.

I didn't see anything in the SA-342L special properties tab in the ME that mentioned anything about the sight.

EDIT #2:  Actually, it's a non-issue.  I didn't notice that there's a mapping for "Pilot Sight Visibility ON/OFF".  Once I mapped that, if I spawned clean, I was able to use that mapping to toggle the pilot sight visibility.

Screen_230724_191922.jpg

Screen_230724_191933.jpg

Edited by 609_Relentov
figured out issue
  • 609_Relentov changed the title to SA-342L loses gun/rocket or IR sight after being loaded with HOT3 and switching to guns/rockets or Mistral <non issue>
Posted

It's also clickable in the upper area of the canopy.

  • Like 2

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

  • 2 weeks later...
Posted (edited)

I noticed that the "mistral" sight on the gazelle "L" has disappeared since the last update, I confess I haven't tried it with the gun. I've left my gazelle in the hangar until all the bugs have been worked out.

note: on the other hand, the missile search beep does its job well.

Edited by Chaprot
Posted
On 7/25/2023 at 4:26 AM, 609_Relentov said:

This seems to be an issue since the update today.  If you load the SA-342L with HOT3's, you don't have a gun/rocket or IR sight for the pilot (right) seat, which is fine, as you have the periscope for the co-pilot (left) seat for deploying HOT3's.  However, if you then re-arm and load either a gun(s) and/or rockets, or you load Mistrals, the gun/rocket or IR sight does not re-appear, so you basically have no sight.

Attached a couple pic's to show the situation after I reloaded an SA-342L with a gun/rockets after I landed where I was previously loaded with HOT3's.

EDIT:  Furthermore, I also tried spawning in a clean SA-342L with no weapons loaded - it also did not have a gun/rocket or IR sight by default, so if you try to load a gun(s) and/or rockets, or you load Mistrals, the gun/rocket or IR sight does not appear, so you have no sight.

The work around is apparently if you wish to load guns/rockets or Mistrals, they need to be pre-loaded from the mission editor.  If you spawn with a clean configuration, it appears only loading HOT3's will allow you to have some sort of sight (periscope), otherwise you may be out of luck.

I didn't see anything in the SA-342L special properties tab in the ME that mentioned anything about the sight.

EDIT #2:  Actually, it's a non-issue.  I didn't notice that there's a mapping for "Pilot Sight Visibility ON/OFF".  Once I mapped that, if I spawned clean, I was able to use that mapping to toggle the pilot sight visibility.

Screen_230724_191922.jpg

Screen_230724_191933.jpg

 

I see you worked it out, but I will clarify that it is deliberate behaviour and it is left for the user to decide whether they want the sight visible or not.

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