dutchili Posted August 10, 2023 Share Posted August 10, 2023 In MT the trees are not moving fluent through my VR headset when flying low-level and looking sideways. In ST i don't have this issue. In MT the impact is reduced when reducing the forest visibility or details level. I think this issue is more prominent in the current OB than the previous one. Anyway else noticed this? And is there a fix in the configuration? Link to comment Share on other sites More sharing options...
Solution dutchili Posted August 12, 2023 Author Solution Share Posted August 12, 2023 It seemed to be some kind of sync issue, as i managed to solve this by setting a max frame rate of 45 in de nvidia control panel, and setting ASW at 45 FPS in the Oculus Debug Tool . Link to comment Share on other sites More sharing options...
Qcumber Posted August 13, 2023 Share Posted August 13, 2023 I've noticed the same thing. However, using space warp and locking to 45hz produces some movement artifacts and ghosting. It's very annoying having to choose between smooth ground movement and smooth aircraft movement. 1 5800x3d: rtx4070: 64Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro Link to comment Share on other sites More sharing options...
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