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Trees in MT vs ST


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In MT the trees are not moving fluent through my VR headset when flying low-level and looking sideways. In ST i don't have this issue.

In MT the impact is reduced when reducing the forest visibility or details level. I think this issue is more prominent in the current OB than the previous one. Anyway else noticed this? And is there a fix in the configuration?

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I've noticed the same thing. However, using space warp and locking to 45hz produces some movement artifacts and ghosting. It's very annoying having to choose between smooth ground movement and smooth aircraft movement. 

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5800x3drtx407064Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro

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