BluTuthNinja Posted August 19, 2023 Posted August 19, 2023 (edited) Just trying to figure out the behavior of the radar. There seems to be a random change in radar sweep speed while flying. The only thing I can think of is some kind of overheat behavior? Specifically, I'll be scanning the area infront of my at full 60 degrees while flying. I'll get a contact, fly towards it until I'm within locking range, and lock. Obvious shenanigans results as they evade and I try to maintain lock. After firing a missile/maneuvering to get gun solution, returning back to 60 degree scan results in a much slower radar sweep. The time for one sweep almost seems twice as long as it took before locking/fighting. Idk if I'm losing my mind, as its not consistent. I'd love to know if this is modeled behavior and, if so, is there a way to get the radar to sweep fast again(either letting it cool down for a bit or reseting). Edited August 19, 2023 by BluTuthNinja
Iron Sights Posted August 19, 2023 Posted August 19, 2023 While I’m not one hundred percent sure about this issue,I think the solution would be to change the number of bars in the scan. Also you could narrow the scan since you have a good idea of the location of the bandit, since you locked them earlier. I have range, scan width and bars mapped so I can narrow my search area for a faster acquisition if I lose them. Maybe this will help, the Mirage’s radar can be frustrating since it an older style radar.
Solution Vibora Posted August 19, 2023 Solution Posted August 19, 2023 2 hours ago, BluTuthNinja said: Just trying to figure out the behavior of the radar. There seems to be a random change in radar sweep speed while flying. The only thing I can think of is some kind of overheat behavior? Specifically, I'll be scanning the area infront of my at full 60 degrees while flying. I'll get a contact, fly towards it until I'm within locking range, and lock. Obvious shenanigans results as they evade and I try to maintain lock. After firing a missile/maneuvering to get gun solution, returning back to 60 degree scan results in a much slower radar sweep. The time for one sweep almost seems twice as long as it took before locking/fighting. Idk if I'm losing my mind, as its not consistent. I'd love to know if this is modeled behavior and, if so, is there a way to get the radar to sweep fast again(either letting it cool down for a bit or reseting). We had noticed that behaviour and we are investigating it. Thank you for your feedback. 3 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
BluTuthNinja Posted August 21, 2023 Author Posted August 21, 2023 On 8/19/2023 at 11:56 PM, Iron Sights said: While I’m not one hundred percent sure about this issue,I think the solution would be to change the number of bars in the scan. Also you could narrow the scan since you have a good idea of the location of the bandit, since you locked them earlier. I have range, scan width and bars mapped so I can narrow my search area for a faster acquisition if I lose them. Maybe this will help, the Mirage’s radar can be frustrating since it an older style radar. I do all those things too. I'm not too worried about it, as in most cases the fight is done by the time I notice the slow sweep. But I just wanted to make sure I wasnt losing my mind, and that it was intended behavior. Hopefully when the real radar comes out, this wont be part of its logic.
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