Distiler Posted March 5, 2009 Posted March 5, 2009 /mode guessing on ^^ Default is 1000 (/config/internet.cfg) but I've been testing with value 500 and, although you loose some bandwidth because increased overhead of data, you get less helicopters warp around due an increased update of data (it's like doubling update rate by using twice data packets of half the size, or something like that). I've tested as server. What I don't know if setting it as a server also forces clients to adjust their packet data or they keep sending back packets of 1000 to the server regardless of server setting. Has anyone tested it? results? AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
ED Team c0ff Posted May 19, 2009 ED Team Posted May 19, 2009 It was 500 in lockon ;) May be I should revert it back there in the patch? Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
Panzertard Posted May 20, 2009 Posted May 20, 2009 (edited) Becuase most of the traffic is UDP dependent, hence you need to try to tweak it? Hm, 500 is quite small - strange that one need to restrict the packetsize to such small packages. In a related note (sorry I dont mean to hijack) - is the latency using TCP (and hence another variant of MTU) that much worse? That would mean one would have to rebuild the MP Server/Client ofc - but in all respects, wouldnt we benefit form using TCP instead of (un)relying on UDP? EDIT: Or maybe thats what you do with the TCP in DCS:BS now`? Use TCP to predict the packetsize, and align the UDP packets to that size? Edited May 20, 2009 by Panzertard The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
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