negrete Posted September 3, 2023 Posted September 3, 2023 Hi guys Need some help selecting some scripts and see if you guys with more experience could help me. Thanks in advance. FIrst I would love to find a script to change the colour of a area/trigger or marker depending if enemys are dead or not like in the grey flag server or foothold, pretense kind of missions. I dont know if these are the scripts I need to use or if there is anything more simple: https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Functional.ZoneCaptureCoalition.html https://github.com/Dzsek/zoneCommander/blob/main/zoneCommander.lua Also I would like to know what is the most popular option for persistance that people use, if found these scripts but which is the most common or more reliable one: And last and this is optional is there like a repair script like if a sam site is not completly destroid is repaired with a convoy or similar, or a time to repair. Havent found anything similar. Thanks for all the help and happy sunday.
chromium Posted September 4, 2023 Posted September 4, 2023 (edited) 18 ore fa, negrete ha scritto: FIrst I would love to find a script to change the colour of a area/trigger or marker depending if enemys are dead or not like in the grey flag server or foothold, pretense kind of missions. Easily doable, you can loop for each zone and then send a world.searchobjects on units looking for the coa. If you want, I believe I can make some sort of example of this thing. The result you can have with current scripting would be to add a markpoint with the coalition holding the zone or, maybe, a drawing (I didn't create a dynamic drawing yet, so it might be funny to try) 18 ore fa, negrete ha scritto: And last and this is optional is there like a repair script like if a sam site is not completly destroid is repaired with a convoy or similar, or a time to repair. Havent found anything similar. I bet many versions of CTLD does this on its created SAM sites. A more generic scripts, that works over more mission iteration and on sam site that was added in Mision Editor, I don't know... AFAIK, it might be doable with a lot of constraints. About the persistence mods, you should also look to what each mod does and how it works to choose the most appropriate to fit your needs. PS: If you decide over DSMC, I will suggest to use the openbeta version on github, if you use the openbeta version of DCS. Edited September 4, 2023 by chromium 1 Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
negrete Posted September 4, 2023 Author Posted September 4, 2023 Thanks a lot Chromiun for the help. About the areas if found a mission that using MIST, that does the job and I can start to play and learn with it: https://wiki.hoggitworld.com/view/MIST_markerDrawZone I lost the link of the mission but must be around the forums. Ill check the CTLD mod and see which persistance mod is compatible. Thanks again for the tips. test-drone-smoke-and-circle-on-map.miz
chromium Posted September 4, 2023 Posted September 4, 2023 (edited) try this. not tested, it might work or not. You can check it as a start. It will check if any units it's within zone range (it wil work only with circoular zones). If only blue are there, it should mark the zone as blue with a drawing. If red, it will be red. if not, (void, neutral, or both red & blue) it will be neutral 6 grey. At the start, all zones will be grey.. then updated every minutes. testColourZones.lua PS about CTLD... I would bet each mod is compatible. DSMC it is, with some additional features. But as said, I don't think one is better over another... it depends on your needs. Edited September 4, 2023 by chromium Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
negrete Posted September 4, 2023 Author Posted September 4, 2023 Thanks a lot this is great. Mi idea is for urban areas to simulate inteligence in the area of enemys. Going to try it.
Solution negrete Posted September 5, 2023 Author Solution Posted September 5, 2023 I have finally made it thanks to: And for area markers works great. Going to try the persistance in the next days. Thanks Chromiun.
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