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Posted (edited)

Don't know if that would save you much money... Cool idea but I don't think I would stray away from SSD and mess with the headache of setting this up.

 

15k models $400-600 a piece... And the great throughputs were only with 4 of them raided...

http://www.google.com/products?q=hitachi+15k450&hl=en

 

7k models $100-200

http://www.google.com/products?q=hitachi+7k1000&hl=en

 

32gb SSD are going for 84.99 -135

http://www.google.com/products/catalog?q=patriot+32gb&hl=en&cid=11875290913699462003&sa=title#ps-sellers

 

Edit > Eeek... And I just found the access times, the throughput numbers are very impressive but these access times... not so much.

 

http://media.bestofmicro.com/N/D/179689/original/short-stroking-access-time.png

 

You can grab a 32gb SSD and load a couple games and your page file on it. You will love it so much that you will end up grabbing another for a raid config. And then you might be so addicted to the speed you order 2 more for a 128gb 600mb per sec throughput with access times <.01ms =D

 

At the moment I have 1 32gb SSD and have the 2nd on order, I'll post some throughputs and benchmarks when I get them married in a baeutifl raid 1 config =D

Edited by Deveous
  • 1 year later...
Posted (edited)

Let's make it quick. When I load a mission for a second time my HDD stays practically idle. During missions I suffer from virtually no HDD induced stuttering. All on regular HDD at 7200 RPM and 4 GB of cheap RAM. How is that possible?

 

1. (The most important) Windows 7 Superfetch, 64 bits and 4+ GB of RAM

An older implementation of Superfetch tested http://www.tomshardware.com/reviews/windows-vista-superfetch-and-readyboostanalyzed,1532.html

 

2. Quasi-shortstroking

3. Taking advantage of twice the performance of partitions near the outer edge of HDD's discs

 

4. Look into built in precaching configuration of DCS

 

Ad.2 and 3:

seagate-hd-tune-vista.jpg

 

defraggeddisk800.jpg

 

Install performance-critical game on a large C (system) partition. Then use UltimateDefrag 3. It places performance critical files close to each other physically, including MFT and pagefile. It allows manual (literally) placement of some performance-critical files. It can, for example, move out of the way the whole infamous winsxs which contains ~10 GB of almost never used small files.

 

http://www.softpedia.com/get/System/Hard-Disk-Utils/UltimateDefrag.shtml

 

Ad. 4:

\Config\graphics_bs.cfg

Edited by Bucic
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