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Posted

Upcoming patch for Affinity question.

 

Was wondering if it will take in consideration the time delay required to work best when setting the affinity for different CPU for vista? As Well will it take in consideration if you have Dual Core, Quad Core, I7 Cpu?

 

I've search on the forum, but could not find that answer.

 

Thanks

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Posted (edited)

My concern is; I would think that if these are not taken in consideration within the patch, then it might brake what some community members have already fixed.

 

Looking foward to an answer if possible.

 

PS: Keep up the awesome work.

 

Cheers

Edited by TheMoose

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Posted

I'm not certain I understand what your question is here, to be honest. I can't see how the patch would be able to break settings that are done outside of the executable - that's in OS-space and the OSes resource management that those things happen. If something gets tweaked in loading times that causes the neat tool to not operate properly, you just need to change one variable in the tool.

 

There is however no way that DCS will care what kind of processor you have between C2D's, C2Q's and i7's quite simply because the game's engine is not multicore aware. The reason the tweak has effect in Vista and allows a benefit from the second core is that Vista changes the way it handles the process. The DCS engine itself doesn't have the foggiest idea that there's more than one core present - even if you are using the tweak.

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Posted

If the game is patched for it, it won't need the delay that is used when setting the affinity by another tool.

 

The same way the game won't be hurt if it is no longer restricted to run on one core.

 

 

As EtherealN already posted, this does not mean DCS will spread threads to different cores, however. It will benefit from the OS'es ability to spead a single workload over multiple cores, that's all.

You will have to wait for games like "Rise of Flight" and Olegs "Storm of War" to draw full benefit from multicore-CPUs. (RoF runs up to 50% faster on Quad-Cores compared to Dual-Cores with similar speeds. AFAIK no test run on multithreading i7's, yet.)

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Posted
My concern is; I would think that if these are not taken in consideration within the patch, then it might brake what some community members have already fixed.

 

Looking foward to an answer if possible.

 

PS: Keep up the awesome work.

 

Cheers

 

if a FPS problem occurs, an utility will be able to de-activate a core for X second then re-activate it ;)

 

best regards

Skypat

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