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Posted (edited)

Hi all,

a suggestion for VR use case with OpenXR. Today, when we press zoom in VR the picture is very unstable (sensitive to small movements). In OpenXR we have Shaking Reduction setting, which enabled, causes the picture to be much more stable and thus usable. However if kept at high setting, there's a noticeable delay when looking fast from left to right, so I suggest to integrate Zoom/OpenXR setting in a way that when we press Zoom, OpenXR Shaking Reduction is enabled, then when zoom is released, the Shaking Reduction setting goes to the old setting.

Edited by 334th Raven
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Posted

Additionally, having a dynamic IPD that decreases with each zoom level would help a lot with the cross-eyed problem, thus mitigating fatigue and sickness when zooming at cockpit instruments.

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Posted
11 hours ago, 334th Raven said:

Hi all,

a suggestion for VR use case with OpenXR. Today, when we press zoom in VR the picture is very unstable (sensitive to small movements). In OpenXR we have Shaking Reduction setting, which enabled, causes the picture to be much more stable and thus usable. However if kept at high setting, there's a noticeable delay when looking fast from left to right, so I suggest to integrate Zoom/OpenXR setting in a way that when we press Zoom, OpenXR Shaking Reduction is enabled, then when zoom is released, the Shaking Reduction setting goes to the old setting.

 

Hi and thank you for posting and the discord message. 

I have mentioned this thread to the team, of course I can make no promises at this stage. 

thank you

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