334th Raven Posted October 16, 2023 Posted October 16, 2023 (edited) Hi all, a suggestion for VR use case with OpenXR. Today, when we press zoom in VR the picture is very unstable (sensitive to small movements). In OpenXR we have Shaking Reduction setting, which enabled, causes the picture to be much more stable and thus usable. However if kept at high setting, there's a noticeable delay when looking fast from left to right, so I suggest to integrate Zoom/OpenXR setting in a way that when we press Zoom, OpenXR Shaking Reduction is enabled, then when zoom is released, the Shaking Reduction setting goes to the old setting. Edited October 16, 2023 by 334th Raven 2
Skuva Posted October 16, 2023 Posted October 16, 2023 Additionally, having a dynamic IPD that decreases with each zoom level would help a lot with the cross-eyed problem, thus mitigating fatigue and sickness when zooming at cockpit instruments. 2
ED Team BIGNEWY Posted October 17, 2023 ED Team Posted October 17, 2023 11 hours ago, 334th Raven said: Hi all, a suggestion for VR use case with OpenXR. Today, when we press zoom in VR the picture is very unstable (sensitive to small movements). In OpenXR we have Shaking Reduction setting, which enabled, causes the picture to be much more stable and thus usable. However if kept at high setting, there's a noticeable delay when looking fast from left to right, so I suggest to integrate Zoom/OpenXR setting in a way that when we press Zoom, OpenXR Shaking Reduction is enabled, then when zoom is released, the Shaking Reduction setting goes to the old setting. Hi and thank you for posting and the discord message. I have mentioned this thread to the team, of course I can make no promises at this stage. thank you 2 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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