dresoccer4 Posted October 26, 2023 Posted October 26, 2023 (edited) Just started flying this bird today and one of the first things I noticed was that pressing trim up or down seemed to have a random effect on how much trim was actually changed. In the screenshot below, this is the result of a single nose-up trim press (extreme movement). In the next screenshot, I reset the trim to neutral and once again did a single click of the nose-up trim. This time you can see the trim moved only slightly up (much more normal). I assume this must be a bug because I don't understand how this is supposed to be otherwise? Anyone else experience this? Edited October 27, 2023 by dresoccer4 1 Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
6S.Duke Posted October 27, 2023 Posted October 27, 2023 Hi, to be honest the trim excursion is the real behaviour in the real aircraft, confirmed also by our test pilots.Anyway, we are aware that some customisation are welcomed for a PC simulator depending by user's hardware's and game style so we are going to include in few patches the possibility to customize the trim input through special options menu.However what you reported looks like a bug. I will have a check... I never experienced thatInviato dal mio ASUS_I005D utilizzando Tapatalk 2 3 MB339 EFM Coder Frecce Tricolori Virtuali [sIGPIC][/sIGPIC]
buur Posted October 27, 2023 Posted October 27, 2023 Also remember that DCS checks for inputs only each frame. So it is connected to your actual FPS and you get a kind of minimal input length. If you have 10 FPS your input would be a 0.1 milliseconds press and the trim moves for 0.1 milliseconds. If you have 100 FPS your input would be a 0.01 milliseconds press and your trim moves for 0.01 seconds and is much more sensitive. 1
dresoccer4 Posted October 31, 2023 Author Posted October 31, 2023 (edited) On 10/27/2023 at 3:14 AM, 6S.Duke said: Hi, to be honest the trim excursion is the real behaviour in the real aircraft, confirmed also by our test pilots. Anyway, we are aware that some customisation are welcomed for a PC simulator depending by user's hardware's and game style so we are going to include in few patches the possibility to customize the trim input through special options menu. However what you reported looks like a bug. I will have a check... I never experienced that Inviato dal mio ASUS_I005D utilizzando Tapatalk thanks for the reply. this was during the takeoff tutorial. I'll try on some other missions to see if the strange trim is replicateable On 10/27/2023 at 5:08 AM, buur said: Also remember that DCS checks for inputs only each frame. So it is connected to your actual FPS and you get a kind of minimal input length. If you have 10 FPS your input would be a 0.1 milliseconds press and the trim moves for 0.1 milliseconds. If you have 100 FPS your input would be a 0.01 milliseconds press and your trim moves for 0.01 seconds and is much more sensitive. i'm usually around 100fps (RTX3090) so haven't experiences a low fps issue. trims from all of the other modules are fine at the moment. but good to know Edited November 1, 2023 by dresoccer4 Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
buur Posted October 31, 2023 Posted October 31, 2023 vor 8 Stunden schrieb dresoccer4: i'm usually around 100fps (RTX3090) so haven't experiences a low fps issue. trims from all of the other modules are fine at the moment. but goog to know ok, 100fps sounds great, than it seems more like a bug or a miss configuration.
dresoccer4 Posted November 1, 2023 Author Posted November 1, 2023 On 10/31/2023 at 4:49 AM, buur said: ok, 100fps sounds great, than it seems more like a bug or a miss configuration. we can thanks new DLSS for that! Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
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