av8orDave Posted October 29, 2023 Posted October 29, 2023 I’ve been using a Reverb G2 for the past year after upgrading from a Quest 2 that I really didn’t love. After reading some reviews of the Quest 3, I picked one up yesterday. My system specs are Ryzen 9 5950X, RTX 3080, 64GB DDR4, SSD. I have to say the reviews of the Quest 3 are pretty much on the spot. The lenses provide a basically edge to edge consistent sweet spot, unlike the G2. It’s a big upgrade in this respect. The Quest 3 also seems to provide a much “smoother” experience. I have to admit I was concerned about the amount of fiddling that would be required to get things dialed in, but it was surprisingly minimal. I’m running the headset at 72 mhz, max resolution in the Oculus software. I increased the bitrate to 940 in the Oculus Debug Tool, and run the headset off of the link cable. In DCS, I’m running DLSS, med textures, high terrain textures, med shadows, med view distance, and low clouds. Also, running MBucchia’s Quad View Foveated Rendering provides a major performance boost and a sharper image. Overall I’m very pleased. I’m getting a consistent 72 fps in DCS Liberation with a much larger sweet spot than with the G2 and a silky-smooth experience.
nilpointer Posted October 29, 2023 Posted October 29, 2023 Highly recommend also trying the new Virtual Desktop Beta (1.29.3) instead of Link i9-12900KF, MSI Gaming Trio X 4090, Gigabyte Z690, G.Skill 64GB 3600MHz DDR4, 3 x Samsung 990 Pro 2TB M.2 Thermaltake ToughPower GF3 1000W PCIe Gen 5.0 ATX3.0 PSU, NZXT Z73 AIO cooler, Meta Quest 3 VR headset, Virpil WarBRD + Virpil Constellation Alpha Grip, Virpil CM3 Throttle, Thrustmaster TPR Rudder Pedals.
av8orDave Posted October 29, 2023 Author Posted October 29, 2023 24 minutes ago, nilpointer said: Highly recommend also trying the new Virtual Desktop Beta (1.29.3) instead of Link What are the advantages of Virtual Desktop vs Link? I’m willing to try about anything.
lt_d4n Posted November 5, 2023 Posted November 5, 2023 En 29/10/2023 a las 1:12, davidrbarnette dijo: I’ve been using a Reverb G2 for the past year after upgrading from a Quest 2 that I really didn’t love. After reading some reviews of the Quest 3, I picked one up yesterday. My system specs are Ryzen 9 5950X, RTX 3080, 64GB DDR4, SSD. I have to say the reviews of the Quest 3 are pretty much on the spot. The lenses provide a basically edge to edge consistent sweet spot, unlike the G2. It’s a big upgrade in this respect. The Quest 3 also seems to provide a much “smoother” experience. I have to admit I was concerned about the amount of fiddling that would be required to get things dialed in, but it was surprisingly minimal. I’m running the headset at 72 mhz, max resolution in the Oculus software. I increased the bitrate to 940 in the Oculus Debug Tool, and run the headset off of the link cable. In DCS, I’m running DLSS, med textures, high terrain textures, med shadows, med view distance, and low clouds. Also, running MBucchia’s Quad View Foveated Rendering provides a major performance boost and a sharper image. Overall I’m very pleased. I’m getting a consistent 72 fps in DCS Liberation with a much larger sweet spot than with the G2 and a silky-smooth experience. Could you put your config in the oculus debug? I have practically the same PC and I have to put the graphics options for multiplayer lower than you. In my case 72hz and 1.1, high texture, low terrain and low shadows. In servers in Syria he suffers a lot. We don't even talk about Apache
S D Posted November 7, 2023 Posted November 7, 2023 On 10/29/2023 at 1:12 AM, davidrbarnette said: Also, running MBucchia’s Quad View Foveated Rendering provides a major performance boost and a sharper image. How does this work with the Quest 3? Without eye-tracking, does it actually provide a performance boost?
JesterIsDead Posted November 7, 2023 Posted November 7, 2023 On 10/28/2023 at 6:12 PM, davidrbarnette said: I’ve been using a Reverb G2 for the past year after upgrading from a Quest 2 that I really didn’t love. After reading some reviews of the Quest 3, I picked one up yesterday. My system specs are Ryzen 9 5950X, RTX 3080, 64GB DDR4, SSD. I have to say the reviews of the Quest 3 are pretty much on the spot. The lenses provide a basically edge to edge consistent sweet spot, unlike the G2. It’s a big upgrade in this respect. The Quest 3 also seems to provide a much “smoother” experience. I have to admit I was concerned about the amount of fiddling that would be required to get things dialed in, but it was surprisingly minimal. I’m running the headset at 72 mhz, max resolution in the Oculus software. I increased the bitrate to 940 in the Oculus Debug Tool, and run the headset off of the link cable. In DCS, I’m running DLSS, med textures, high terrain textures, med shadows, med view distance, and low clouds. Also, running MBucchia’s Quad View Foveated Rendering provides a major performance boost and a sharper image. Overall I’m very pleased. I’m getting a consistent 72 fps in DCS Liberation with a much larger sweet spot than with the G2 and a silky-smooth experience. This is encouraging to hear. I am also thinking about a Quest 3 with similar specs. Q3 might be on my Xmas wish list. I7-10700F | RTX4070 FE | 32G RAM | Quest 2/3 | TM T16000 HOTAS & Throttle | F/A-18C | F-14A/B | F-15C | A-10 II | F-4E
av8orDave Posted November 7, 2023 Author Posted November 7, 2023 On 11/5/2023 at 4:13 PM, lt_d4n said: Could you put your config in the oculus debug? I have practically the same PC and I have to put the graphics options for multiplayer lower than you. In my case 72hz and 1.1, high texture, low terrain and low shadows. In servers in Syria he suffers a lot. We don't even talk about Apache The only meaningful changes I've made in the ODT are turning off ASW and increasing the bitrate to 940. One suggestion: You said you're running textures at high; I'd consider changing this to medium. I really don't see much of a visual difference, and it definitely really hits the framerate in a negative way with the setting on high. Syria and Apache both definitely need improved performance. Syria is about 10 fps lower than the Persian Gulf map for me, and the Apache is probably about 10 fps lower than other modules. 15 hours ago, S D said: How does this work with the Quest 3? Without eye-tracking, does it actually provide a performance boost? Yes, it definitely provides a performance boost. It runs in "fixed" mode since you don't have eye tracking. My understanding (and I am no expert on the topic) is that the Quad View application puts the load for the foveated rendering on the CPU, so if you have a good CPU with some headroom, I think you see a decent result.
bflo Posted January 15, 2024 Posted January 15, 2024 Little late to the party here but, I have a friend who tried Q3, & he had a problem with setup. Something to do with using his cell phone during setup. He doesn't use his cell that much, so that's probably the reason. I'm not joined at the hip with my cell either, so I'm a little reluctant to give Q3 a try. Do you actually need a cell to set up the Q3? Thanks I9 13900K Win 11 64gb DDR5 RTX 4090
Phantom711 Posted January 15, 2024 Posted January 15, 2024 (edited) @bflo Yes, but only to set it up initially. I never needed it again ever since. But yeah…Meta wants your data… Edited January 15, 2024 by Phantom711 vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
WurzelGummage Posted February 7, 2024 Posted February 7, 2024 On 10/29/2023 at 1:12 AM, davidrbarnette said: I’ve been using a Reverb G2 for the past year after upgrading from a Quest 2 that I really didn’t love. After reading some reviews of the Quest 3, I picked one up yesterday. My system specs are Ryzen 9 5950X, RTX 3080, 64GB DDR4, SSD. I have to say the reviews of the Quest 3 are pretty much on the spot. The lenses provide a basically edge to edge consistent sweet spot, unlike the G2. It’s a big upgrade in this respect. The Quest 3 also seems to provide a much “smoother” experience. I have to admit I was concerned about the amount of fiddling that would be required to get things dialed in, but it was surprisingly minimal. I’m running the headset at 72 mhz, max resolution in the Oculus software. I increased the bitrate to 940 in the Oculus Debug Tool, and run the headset off of the link cable. In DCS, I’m running DLSS, med textures, high terrain textures, med shadows, med view distance, and low clouds. Also, running MBucchia’s Quad View Foveated Rendering provides a major performance boost and a sharper image. Overall I’m very pleased. I’m getting a consistent 72 fps in DCS Liberation with a much larger sweet spot than with the G2 and a silky-smooth experience. I'm fascinated by how you are managing 72fps in liberation. I'm still running a Q2, on a 4070ti, 5800x and 32gb ram at slightly higher settings than you, but in Liberation on the Syria map I'm dropping to as low as 8fps on the deck of the carrier and that's with culling set to 100km. In single and MP I'm a pretty solid 72fps. Any chance you wouldn't mind sharing your full settings, it might help me identify where I need to change things. Ryzen 7 5800x, RTX 4070ti, 64gb RAM, Quest 2, Delanclip head tracking, Warthog throttle and stick with 100mm extension, TB Velocity One Pedals, 34" ultrawide 1440p monitor. Av8b, F18, M2000C, FC4, F5, A4, UH1, UH60
bflo Posted February 12, 2024 Posted February 12, 2024 Does the headset need to be charged up if your using with link cable ? I9 13900K Win 11 64gb DDR5 RTX 4090
WurzelGummage Posted February 12, 2024 Posted February 12, 2024 13 minutes ago, bflo said: Does the headset need to be charged up if your using with link cable ? I find mine slowly discharges in use even with the link cable plugged into a usb port. Ryzen 7 5800x, RTX 4070ti, 64gb RAM, Quest 2, Delanclip head tracking, Warthog throttle and stick with 100mm extension, TB Velocity One Pedals, 34" ultrawide 1440p monitor. Av8b, F18, M2000C, FC4, F5, A4, UH1, UH60
Japo32 Posted February 12, 2024 Posted February 12, 2024 I had this problem with quest2. battery was discharging in use specially with 1.5 supersampling. That is the reason I went to a displayport device.
Tricky11 Posted February 12, 2024 Posted February 12, 2024 2 hours ago, Japo32 said: I had this problem with quest2. battery was discharging in use specially with 1.5 supersampling. That is the reason I went to a displayport device. You can buy a cable that will allow charging at a higher rate whilst using link. https://www.amazon.co.uk/dp/B0BRQHN5MY?psc=1&ref=ppx_yo2ov_dt_b_product_details I used it for a while and it seems to keep the quest 3 topped up. I have since swapped to Airlink using a bobovr m3 pro headstrap with 3 batteries.
bflo Posted February 12, 2024 Posted February 12, 2024 (edited) 3 hours ago, WurzelGummage said: I find mine slowly discharges in use even with the link cable plugged into a usb port. Thanks, what I'm getting at is, I don't plan to ever use it without the cable, so no matter the condition of the battery, it will work? Edited February 12, 2024 by bflo I9 13900K Win 11 64gb DDR5 RTX 4090
WurzelGummage Posted February 12, 2024 Posted February 12, 2024 8 minutes ago, bflo said: Thanks, what I'm getting at is, I don't plan to ever use it without the cable, so no matter the condition of the battery, it will work? I tend to keep mine charged, so I don't know if it would work if the battery was low or not accepting a charge, sorry. Ryzen 7 5800x, RTX 4070ti, 64gb RAM, Quest 2, Delanclip head tracking, Warthog throttle and stick with 100mm extension, TB Velocity One Pedals, 34" ultrawide 1440p monitor. Av8b, F18, M2000C, FC4, F5, A4, UH1, UH60
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