sidekick65 Posted November 4, 2023 Posted November 4, 2023 A feature I would love to see is to have control axes for camera rotation and camera translation for any external camera - that were common across all external cameras. This would allow analog control of all of the external cameras and would mean that they would all respond the same way to input. This would make the process of making "Cinematics" soooooo very much easier. Please do not get me wrong. The DCS 2.9 updates are HUGE in terms of providing new functionality and capability (and I have said as much in a video). But they make me hunger for more! I use a game controller for camera control when I am "filming" rather than flying - which makes the process very much like flying a drone - which is something my thumbs know how to do. Being able to truly implement sensitive control for all three translation axes and for pitch and yaw - would open up a whole new world of possibility - at least for me. I have no idea how hard this would be to implement. I understand if it is not a priority at the moment - but with all the visual improvements in DCS - I would dearly love to be able to capture the moments the way I see them in my head. That can work now, but it takes a lot more work than it could. Thanks again for all your hard work. 4
Andurula Posted November 4, 2023 Posted November 4, 2023 Bringing any sense of order to the general mish-mash of camera controls would be great. And we all know that DCS's primary function is for making Youtube music videos. 2 1
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