Pally Posted November 13, 2023 Share Posted November 13, 2023 (edited) As titled. This is from a simple mission I made without scripts nor any mods. Have this been observed before, or had it happened to you where the AI JF-17 that even when equipped with WMD7 pod will not employ the BRM 90mm laser guided rockets? I had it set to attack an Avenger (IR SAM) vehicle, but the AI Jeff will not shoot the BRM 90mm no matter what weapon of choice option I selected for the AI to use within the Mission Editor (Guided vs just Rockets). Weird. Anyone can chime in will be great. Lastly, I suppose it was working fine before the 2.8/2.9 updates, but it is also more true that I haven't checked their proper behavior since the major 2.8/2.9 patch update. It was back in patch 2.56 when I created this mission, but I have long since loaded, edited, and saved under 2.9 MT patch version. So I can't exact the patch when it started to behave as stated. I truly missed having the laser BRM rockets as they are accurate, and allow a standoff distance from target. Thanks in advance! Edited December 5, 2023 by uboats Syntax Link to comment Share on other sites More sharing options...
Pineapple Posted November 14, 2023 Share Posted November 14, 2023 It seems that the game doesn't "see" the BRMs. Also JTAC ignores them 1 Link to comment Share on other sites More sharing options...
Pally Posted November 14, 2023 Author Share Posted November 14, 2023 (edited) 5 hours ago, Pineapple said: It seems that the game doesn't "see" the BRMs. Also JTAC ignores them Yes, indeed, that post had me thought of that issue as well. If so, I think this is a on ED's to-do list? Guess I will have to swap out the JF-17 for another supersonic capable jet to do ground attack... but none but the JF-17 can act as a strike platform and carries the laser guided rockets. Any work around may you, or anyone suggest? Edited November 14, 2023 by Pally Hit the wrong button... 1 Link to comment Share on other sites More sharing options...
Pineapple Posted November 14, 2023 Share Posted November 14, 2023 1 ora fa, Pally ha scritto: Any work around may you, or anyone suggest? Did you try the unguided version of the rockets? Maybe it works. Beside that I don't know any workaround Link to comment Share on other sites More sharing options...
Pally Posted November 14, 2023 Author Share Posted November 14, 2023 1 hour ago, Pineapple said: Did you try the unguided version of the rockets? Maybe it works. Beside that I don't know any workaround Yup, I had to surrender to using only unguided (UG_BRM 90mm). They were horribly inaccurate and AI had a nasty habit of climbing just high enough into the sweet engagement zone of SAM and AAA. Hope this will get a looked at and get a fix. Link to comment Share on other sites More sharing options...
Pally Posted November 16, 2023 Author Share Posted November 16, 2023 (edited) Just saw Open Beta update log that acknowledged the above discrepancy. Meanwhile, I will substitute the JF-17 with something else. Thanks Deka Ironworks and ED. Edited November 16, 2023 by Pally Hit the wrong button. Link to comment Share on other sites More sharing options...
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