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Posted

When the helicopter is more than 2 miles away, it vanishes. This can be made worse by having a higher FOV than normal or reducing the LOD slider in the options. Even at just 500 meters, it can be made to vanish by setting the slider to 0.3 or less. By then, you can see the Apache as a flying pair of rocket pods. Turn down the slider further and it vanishes completely at close range. This creates a bit of a problem for anyone who might want to PvP against Apache's but doesn't have 20 gigs of Vram. The helicopter might be too far for rendering while too close for dots.

I suspect the problem is here:
        {"ah-64d_bl2_lod5.edm",3000.000000};

in file ah-64d_bl2.lods, because throwing in an extra zero solves the problem.

All aircraft have the last LOD range set to 50,000 (including helicopters) with the exception of the C-101, which has it set to 10,000. The Apache is set to 3,000, but it cannot be fixed while passing IC.

  • 2 weeks later...
Posted

I'd like to add a suggestion:

That final range defined in all .lods files should probably not be interpretable by the LOD setting. In other words, the setting should probably only shift everything else and leave the final entry as it is. Otherwise, it has a dual function of being both LOD scaling and maximum render range as well, while there already exists another setting that controls render range. The advantage of an LOD setting would then not only be that of increasing frame rate but doing so while maintaining the same number of rendered objects.

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