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Posted

I go through the escort portion and the attack run, intercept the bandits (AI is quite effective and kills them before I manage to get a shot off), circle a couple of times and F10 Darkstar to get a bogey dope, get a "picture clean" and try to leg it back to the Bone. I rejoin it, but get nothing on comms. No triggers. Nothing. It gets back on station in the whereabouts of WP3/6, but hanging with it does nothing, so I push red 2 and green 7 and head home.

En-route I get a message to F10 to Nellis manually when I get close to the WP, which I do (pushing green 10 for approach). I land successfully and switch to tower on one radio and ground on the other, but get no comms from anybody. I park and turn off the plane, but... nothing. 50% score.

Something ain't triggering. Where am I going wrong?

Posted

It is difficult to tell without a track file. It is true that the AI got much more lethal which would probably require full checking of the campaign mission by mission, but given a lot of other things I need to address (like new radio system added to DCS) I doubt I'll be able to change it anytime soon. Will try to have a look ASAP. 

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Posted

Thanks, BD - I think it would help to just get a run down of how the mission is supposed to play out after the intercept point.

The B-1 does its attack run and turns around, of course, but I lack some comms calling me out of the CAP point, so it becomes a little bit murky when to leave, particularly if I'm in doubt whether any bogeys are left alive or not. Once I leave, what more is supposed to happen? What radios am I supposed to be on while retreating out of the strike point? Are there any interactions I should be getting? What triggers am I missing?

I assume there's some radio chatter that I'm not getting because I'm on the wrong radios, and that's where the triggers are that I'm not catching. Guidance for when to switch radios is missing from the strike point onwards, which is where I get turned around, I think. If you could provide a comms timeline past the strike/intercept point, I can try and follow it and report back whether it changed anything or not.

The campaign is excellent so far, with some fun, quirky characters and excellent voice acting. It's extremely chaotic, though, but I put that down to the confusing radar with all the spurious contacts and the lack of datalink resulting in lacking SA. Makes it very hard to tell what's going on a lot of the time - no fault of yours, just an observation of how this campaign is challenging in different ways than others I have played.

I'm enjoying it, but the comms are a problem. Particularly the first couple of missions are pretty broken in that regard. Could just be kneeboards need updating or something =).

Cheers.

Posted

Hm, come to think of it, the new radio system introduced recently does heavily affect older camaigns and it is possible that some messages are no longer played because of this... I am honestly not happy at all with changing the rules during the game and forcing us (mission makers) to spend hours updating stuff that used to work well before and now doesn't, but guess that is life of all products... in any case, I don't think I will be able to return to M-2000C campaign anytime soon to check it (especially that I spent 2 months on general overhaul of it not that long ago)... so can't promise anything, sorry. 

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

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