Kang Posted December 5, 2023 Posted December 5, 2023 I would like to have a few more options in the infantry/personnel category. There are of course a lot of active combat units that could be added here, like ATGM teams, machine guns and so on, but I would like to point out a few possible additions that aren't exactly combat-related but would be rather useful for a lot of missions: 1) Pilots This is a pretty simple addition I would wager, as pilots are already modeled and rigged with animation in DCS. It would just be super useful to be able to actually place pilots as a unit, for airfield atmospherics but mostly because it would make setting up CSAR missions for helicopters a lot more immersive. 2) Stretchers Admittedly a bit more work here, but I think that a lot of helicopter transport missions (also looking at the future Chinook) would benefit from teams carrying stretchers as a transport task unit, seeing how medical evacuation and transport is a primary task for most utility helicopters. 3) Civilians I'm aware this is always a bit of a point of debate, but having a small selection of generic civilians would not only be good for transport missions, VIP extractions and the like, but also add a tight ROE-boundary for helicopter strike missions, which we cannot properly do yet. 5
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