bephanten Posted January 13, 2024 Posted January 13, 2024 the newsletter about core development does not include anything about audio effects and sound in general, besides atc and voice chat. is there any development in audio department? 1
Mike_Romeo Posted January 14, 2024 Posted January 14, 2024 13 hours ago, bephanten said: is there any development in audio department? There was in the past and I am sure they continue to do that. Also if you want better audio right now, I recommend to get the Echo19 Audio mod Here some examples of ED improving sounds: 1 My skins
bephanten Posted January 15, 2024 Author Posted January 15, 2024 I was kind of wondering about use of raytraced audio and procedural audio. There are limitations to the current engine. For example engine sound does not behave similar to gun sound, where you can hear delay with gun sound based on distance but any change in motor rpm will be heard instantly in external camera.
Tree_Beard Posted January 15, 2024 Posted January 15, 2024 ED has actually made some recent audio improvements besides the ones listed above as well. A variety of smaller AAA guns and MGs, specifically the WW2 ones, sound much better now than they did last year with great crackling and reverb that used to be absent. Still a lot of work to do, obviously. One thing I'd like to see prioritized for audio are the sounds of incoming projectiles, whether its a strafing run from the perspective of the target, or high caliber AA shells flying past the camera as you watch a formation of B17's in F2 view while flak is engaging, for example. Those sounds could all use some work.
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