Jump to content

Improved AI Terrain avoidance


Recommended Posts

Hi all,

sorry if this has ben covered (a search didn't show anything obvious).

Twice lately (one MP server and one SP flight at home (SCUD busters) AI AH-64 (multiple) crashed into the ground for no good reason at all.

Have a good one.

'52

  • Like 1

i7-11700F  64GB RAM  RTX3060  WIN 10Pro  HP Reverb G2  TM Cougar & Logitech X56

Link to comment
Share on other sites

3 hours ago, OzDeaDMeaT said:

Is this a bug or a Wishlist request?

Both, I guess…

I posted in the S Atlantic sub-forum, asking whether the were any ME settings to get AI strike packages to keep a set height above terrain

The Argentine pilots showed considerable skill and bravery in pressing home their attacks during the Falklands Conflict, but I was finding it hard to replicate their ultra low level and terrain following flight profiles…

Same applies across many other areas of DCS - helos, Viggen, Mossie - tell the AI to fly at 10-20m AGL and expect them to get on with it 🙄

Link to comment
Share on other sites

I guess both really.  

I love all the new bells and whistles they bring out.  But if the 'basics' aren't ironed out 1st, then the nice new stuff loses its appeal fast. 

You can't have a 'realistic simulator' where you routinely expect that a number of your teams aircraft (AI in this case) will simply CFIT.

i7-11700F  64GB RAM  RTX3060  WIN 10Pro  HP Reverb G2  TM Cougar & Logitech X56

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...