Rudel_chw Posted January 26, 2024 Posted January 26, 2024 Hello all, I'm re-learning the employment of the Rb05A missile, and got the following question: does anyone know the differences between the available command bindings for this weapon? Of course, I'm already testing them out, but would love to save some time and lean on the experience of other Viggen drivers The current list of available bindings for it is overwhelming: I'm using the top four at the moment, and they don't really seem to work ... also, using the main flightstick to control the Rb05 does not seem safe to me, as I'd like to retain the ability to fly the aircraft, while steering the missile independently. Thanks a lot for any help with this issue I'm having Eduardo For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
VikingSail Posted January 26, 2024 Posted January 26, 2024 {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3321, up = 3321, value_pressed = -0.5, value_up = 0, name = _('Rb05 Stick - LEFT (Slow)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3321, up = 3321, value_pressed = 0.5, value_up = 0, name = _('Rb05 Stick - RIGHT (Slow)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3321, up = 3321, value_pressed = -2, value_up = 0, name = _('Rb05 Stick - LEFT (Fast)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3321, up = 3321, value_pressed = 2, value_up = 0, name = _('Rb05 Stick - RIGHT (Fast)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3322, up = 3322, value_pressed = -0.5, value_up = 0, name = _('Rb05 Stick - DOWN (Slow)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3322, up = 3322, value_pressed = 0.5, value_up = 0, name = _('Rb05 Stick - UP (Slow)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3322, up = 3322, value_pressed = -2, value_up = 0, name = _('Rb05 Stick - DOWN (Fast)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3322, up = 3322, value_pressed = 2, value_up = 0, name = _('Rb05 Stick - UP (Fast)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3510, up = 3510, value_pressed = -0.5, value_up = 0, name = _('Rb05 Stick - DOWN LEFT (Slow)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3510, up = 3510, value_pressed = 0.5, value_up = 0, name = _('Rb05 Stick- UP RIGHT (Slow)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3510, up = 3510, value_pressed = -2, value_up = 0, name = _('Rb05 Stick - DOWN LEFT (Fast)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3510, up = 3510, value_pressed = 2, value_up = 0, name = _('Rb05 Stick - UP RIGHT (Fast)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3511, up = 3511, value_pressed = -0.5, value_up = 0, name = _('Rb05 Stick - DOWN RIGHT (Slow)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3511, up = 3511, value_pressed = 0.5, value_up = 0, name = _('Rb05 Stick- UP LEFT (Slow)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3511, up = 3511, value_pressed = -2, value_up = 0, name = _('Rb05 Stick - DOWN RIGHT (Fast)'), category = _('Weapons')}, {cockpit_device_id = devices.WEAPON_SYSTEM, pressed = 3511, up = 3511, value_pressed = 2, value_up = 0, name = _('Rb05 Stick - UP LEFT (Fast)'), category = _('Weapons')}, the bindings come from the default.lua file for the Viggen input. I will quote this directly from the guide to editing control bindings by Hans-Werner Fassbender: Zitat value_pressed: the command value that continues to be active as long as the switch is in the ON position. essentially it allows us using a digital input key to continuously send a input for as long as the key is held. the speed of which can be manipulated by the value of value_pressed. the default multiplier value is 1.0. these "slow" and "fast" bindings are using half and double the speed respectively as you can see in the code. 1
Rudel_chw Posted January 26, 2024 Author Posted January 26, 2024 21 minutes ago, VikingSail said: the speed of which can be manipulated by the value of value_pressed. the default multiplier value is 1.0. these "slow" and "fast" bindings are using half and double the speed respectively as you can see in the code. Thank you so much, for the enlightening answer ... I'm now editing a test mission to see which bindings work best for me ... I place the Viggen in active pause near a test target, with unlimited ammo, and then setup three Hotas Hats, one for each speed variation (Slow, normal, and fast) ... this way I hope to be able to quickly test bindings, and also get more practice on steering the missile. Only remaining problem for me, is that the flare cant be seen at ranges over 5 Km, making the terminal guidance really difficult For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
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