pappachuck Posted January 29, 2024 Posted January 29, 2024 My idea is to use all my FPGAs and hardware laying around to control things through a middleware. Is there a way to Script it ? I see I can get data out of the game at runtime, but can I get Player inputs into the game at runtime ?
Blackfyre Posted January 29, 2024 Posted January 29, 2024 4 minutes ago, pappachuck said: My idea is to use all my FPGAs and hardware laying around to control things through a middleware. Is there a way to Script it ? I see I can get data out of the game at runtime, but can I get Player inputs into the game at runtime ? Yes. For example, take a look at this program the-paid-actor/dcs-dtc (github.com). You don't know what you don't know. Ты не знаешь то, чего не знаешь. Скрытый текст Hardware: AMD 5900x, 64Gb RAM@3200MHz, NVidia RTX3070 8Gb, Monitor 3440x1440(21:9), Samsung 980pro 1Tb NVMe SSD, VKB Gunfighter+MCGU, Virpil Throttle CM3, VKB T-Rudder, TrackIR.
pappachuck Posted January 30, 2024 Author Posted January 30, 2024 But will the set_value work ? So at each tick it will verify for a packet to set_value ? and would this work for a continuous input such as joystick and throttle ?
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