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HQ-7 Effectiveness


RedPanda

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The current HQ-7 is the very much ineffective in game mainly due to accuracy problems of its missile. It tends to miss even on an aircraft that is simply flying straight. It took 4 HQ-7 launchers (2 Radar guided + 2 Optical guided) 14 HQ-7 missiles to bring down 2 F-5E flying straight towards the SAM battery.

DCS_2024.02.03-22.18.png

The flight trajectory of the missile also seems weird and unrealistic. After miss the target, the missile will loop around and try to hit the target from the back. Some missile even could do a couple of loops before it ran out of energy and hit the ground. Please revise.

DCS_2024.02.03-22.17 1.png

HQ-7.trk


Edited by RedPanda
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  • 1 month later...

it's a pain now, will rework its script later.

the root cause was making it a player controllable unit.

thinking about removing control feature and removing the EO unit


Edited by uboats
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7 minutes ago, uboats said:

it's a pain now, will rework its script later.

the root cause was making it a player controllable unit.

thinking about removing control feature and removing the EO unit

 

Would love to see a fix as soon as you guys can, it is nearly useless now. I'm personally fine with you removing player use.

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