RedPanda Posted February 3 Share Posted February 3 (edited) The current HQ-7 is the very much ineffective in game mainly due to accuracy problems of its missile. It tends to miss even on an aircraft that is simply flying straight. It took 4 HQ-7 launchers (2 Radar guided + 2 Optical guided) 14 HQ-7 missiles to bring down 2 F-5E flying straight towards the SAM battery. The flight trajectory of the missile also seems weird and unrealistic. After miss the target, the missile will loop around and try to hit the target from the back. Some missile even could do a couple of loops before it ran out of energy and hit the ground. Please revise. HQ-7.trk Edited February 4 by RedPanda 2 Link to comment Share on other sites More sharing options...
Mike_Romeo Posted February 3 Share Posted February 3 Upload a track file showing the issue when you report bugs My skins Link to comment Share on other sites More sharing options...
RedPanda Posted February 4 Author Share Posted February 4 Replay track file added 7 hours ago, Mike_Romeo said: Upload a track file showing the issue when you report bugs Replay track file added Link to comment Share on other sites More sharing options...
Schmidtfire Posted March 8 Share Posted March 8 I currently use HQ-7 in an early Cold War setting. It's a great way to create an action filled mission with a very low risk of being shot down. So might be bugged... but in a good way 1 Link to comment Share on other sites More sharing options...
uboats Posted March 9 Share Posted March 9 (edited) it's a pain now, will rework its script later. the root cause was making it a player controllable unit. thinking about removing control feature and removing the EO unit Edited March 9 by uboats 1 [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
FlankerFan35 Posted March 9 Share Posted March 9 7 minutes ago, uboats said: it's a pain now, will rework its script later. the root cause was making it a player controllable unit. thinking about removing control feature and removing the EO unit Would love to see a fix as soon as you guys can, it is nearly useless now. I'm personally fine with you removing player use. 1 1 Link to comment Share on other sites More sharing options...
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