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How to make a trigger work each time the mission starts and pauses/un-pauses on a server


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Posted

HI guys I have a trigger set to destroy 70% of Butami when the mission starts and it works finer

This mission runs on a server and the server pauses when some one leaves, next time they join the event does not work and all the buildings are rebuilt, how would I get this trigger to activate every time some one re joins the mission and it un-pauses


Its set to Type: Once
Time more 10
Action Scenery  Destruction Zone

I tried under Type to Mission Start and it didnt work

Capture.JPG

Posted
On 2/11/2024 at 9:20 AM, Hotdognz said:

This mission runs on a server and the server pauses when some one leaves, next time they join the event does not work and all the buildings are rebuilt,

I wasn't aware of this effect. Does that also happen in single-player if you pause the mission?

On 2/11/2024 at 9:20 AM, Hotdognz said:

how would I get this trigger to activate every time some one re joins the mission and it un-pauses

If this is a multiplayer thing, you'd need to create a small server script (to install in the /Hooks directory) that alerts the mission that it was pause by setting a flag.

The server script would subscribe to onSimulationResume and set a flag that that the mission reads

The mission script would repeatedly read that flag, destroy the area, and reset the flag to await the next time that a resume happens and the server sets the flag.

Hope this helps,

-ch

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