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Posted

Two types; Fixed wing, and Rotor.

The purpose of the dynamic spawn point would be to allow any user to spawn any aircraft that they own in that spot. As a generic mission maker who makes missions for PVE/PVP or missions without heavy restrictions, the folks are always asking "Can you add this plane to the mission?" or "We have X plane at this field but none of Y at that field, can you add more Z's?" Sometimes, you just run out of spots to put spawns for ALL the aircraft DCS has now, if you want to use parking spots.

Use: I place a Fixed Wing Dynamic spawn point on several hangars or revetments, and the USERS get to decide what planes they spawn. Or place a Rotary Dynamic spawn on the helicopter parking spots, or FARP, or wherever, and the users get to decide what they spawn.

There would be the ability for the mission maker to remove aircraft from the spawnable list if they desire, if they're trying to maintain an era, or keep things somewhat equal, or for whatever reason.

The mission maker could decide if it's air start, hot start, cold start, etc, for each Dynamic Spawn Point created, just like you can now with plane specific spawns.

Not quite sure how loadouts would work with an air start. Ground starts could either have a way to set loadout in the mission editor, or leave it bare for the user to load.

 

Ideas? Comments?

Posted

Something that may work lime this (dynamic spawning) is currently in final testing as per Wags, though we don't know the details of how it functions yet. There's a chance it will be introduced in this February update.

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