hannibal Posted February 15, 2024 Posted February 15, 2024 (edited) today me and a member of polychop discord gave the gazelle a spin in multicrew. we had a blast but found some issues. i was the copilot WSO. we had problems starting up due to me, the copilot WSO had joystick mappings for the brake and fuel level. it affect the pilot from starting up. at the end we have to talk thru the cold start sequence in which the pilot told me at what position the levers were applied so that i can move my joystick to match. In once instance i checked my axis mappings to see if any other engine / flight controls were bound, and i moved my brake and fuel controls during controls settings menu, and once i exited the menu, the gazelle rotors started to shutdown, and putting the levers back to fully forward did not help, we had to restart the engines in unison for the levers yesterday I ran into a multicrew issue today. not so much issue, but some kind of need for separation of controls, especially the controls related to axis assignments. I was flying with some from BSD. i was the pilot, he was copilot giving me checkride. he was not able to adjust the vivianne TV as copilot, because i had my SA342 copilot controls bound as an axis assignment. after i cleared my axis settings for TV contrast and brightness was only then he was able to operate the TV while i was pilot. At the end of the day, i believe that the fuel and brake levels should be part of the control set (along with cyclic, collective & pedals) for whom ever anyone has control of the aircraft. Same goes for weapon controls.. Edited April 9, 2024 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted April 9, 2024 Author Posted April 9, 2024 *** update*** After the recent situation with the TV controls, seems to me that controls related to axis assignments are the ones (control functions) that give multicrew most issues, particularly when one player has axis assignments binded to a joystick, and usually these controls are constantly sending input to the game, which means it would conflict the input of a multicrew user.. i believe that axis assignments between pilot / copilot / gunner should be distinct when it comes to selecting that role. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
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