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'Player' skill type spawning into game doesn't trigger any world.event ?! (Not MP or Dedicated Server!)


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Posted

You can call net.get_player_list also from the mission scripting environment, if it fails (I assume it would) you would know that the mission runs in single player. That could be a way to easily determine

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Posted
27 minutes ago, Night Owl said:

You can call net.get_player_list also from the mission scripting environment, if it fails (I assume it would) you would know that the mission runs in single player. That could be a way to easily determine

Thanks, I'll try that out tomorrow and report back here just in-case anyone else is interested. 

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Posted
22 minutes ago, Night Owl said:

You can call net.get_player_list also from the mission scripting environment, if it fails (I assume it would) you would know that the mission runs in single player. That could be a way to easily determine

Here's how I used to do - I remembered later. https://github.com/thebgpikester/MPSG/blob/main/mpsg.lua

 

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