markom Posted March 10, 2024 Posted March 10, 2024 (edited) Similarly to the S3 bug here: I noticed that F/A-18C also seem to disregard statics. Screenshots and track attached. Statics.trk Edited March 10, 2024 by markom
ChaosRifle Posted July 13, 2024 Posted July 13, 2024 I think this is all aircraft? For sure hornets, i want to say one guy had a tomcat do it too. I was having this issue the other night doing some trap practice with friends and we found that the 2.9.6 new spawn slot locations for players(using dynamic slots, previously ai only) are quite happy to throw people inside of carrier decorations that previously were 100% safe due to not allowing players to spawn there at all. 1
Woogey Posted July 29, 2024 Posted July 29, 2024 Statics are not active objects. Live aircraft do not recognize them. On airbases or carriers. Therefore, it is on us to strategically place them not on an Ai Taxi path. With that said, Eagle Dynamics does need to adjust the taxi path from the Aft Starboard elevator. When either aircraft leave this elevator to taxi fwd to the No 1 or 2 Cat, they use the foul line as a centerline. This causes them to clip through any statics that are parked up against the Island. The taxi path should be adjusted towards the centerline so that the Ai wings clear the Helo’s and or Hawkeye that is placed properly. -Preston
ChaosRifle Posted July 30, 2024 Posted July 30, 2024 5 hours ago, Woogey said: With that said, Eagle Dynamics does need to adjust the taxi path from the Aft Starboard elevator They also need to fix the patio, as ai from there do the exact same thing. secondly, they need to fix the detection of live units as well, as its not always working. I have definitely been run over by AI on the boat, several times. Currently, the spawn system is not recognizing any statics, for players or ai. people are spawning inside statics on the patio, the corral, and the elevators. This is meaning the only place we can decorate on the carrier safely is the junkyard, and everything else is busted in some way be it for AI, or players. (usually AI). Hopefully the flight directors update will fix AI vision of statics, as well as spawn-slots respecting statics in their way.
Woogey Posted August 2, 2024 Posted August 2, 2024 I would also hope that they add more parking spaces with the ability to shut down all 4 cats and the fantail landing area if those places are occupied and vice versa. They could do it in auto mode, or give us control in PriFly. It could be a simple system, as the last aircraft taxi's clear of a zone, it would automatically turn from red to green. It could default to auto, and if you are in PriFly, you could turn check a box to manual and just keep an area red, which would then allow the deck crew to guide aircraft to park in those areas. -Preston 2
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