Daemoc Posted March 12 Share Posted March 12 Can this be done? If so, how? I did a quick search and did not see anything on the subject so I am going to guess this is a no go? Ryzen7 5800X3D - MSI MAG B550 Tomahawk MAX - 64Gb 3600MHz DDR4 - RX 6950 XT - SoundBlaster -Z Link to comment Share on other sites More sharing options...
Grimes Posted March 12 Share Posted March 12 The embarking task appears to have a "From Start" checkbox. Assuming the groups are placed in the editor it does work with late activation. I would need to test it when spawning AI with scripting to see if the task still works with dynamically spawned AI units. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Daemoc Posted March 13 Author Share Posted March 13 I saw that too, but I have not tried it myself either. The main reason for this particular question is I am starting from a ship and it is impossible for me to load troops from the ship. Right now I just ignore the loading portion and have a squad spawn at my LZ. It sort of works, but it would be better if I could load real troops in the Huey at the start. The best way I have found to trigger the LZ squad activation is when the players speed is under 1 knot, but there have been times I hit zero airspeed before I land and they appear on the ground before I land. Ryzen7 5800X3D - MSI MAG B550 Tomahawk MAX - 64Gb 3600MHz DDR4 - RX 6950 XT - SoundBlaster -Z Link to comment Share on other sites More sharing options...
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