landstorm Posted April 1, 2024 Posted April 1, 2024 (edited) hi all could any one know how to make an AI jet flare by the trigger's conditions or by a script ?? Edited April 3, 2024 by landstorm
TEMPEST.114 Posted April 1, 2024 Posted April 1, 2024 (edited) It's 'flare' not 'flair'. AFAIK they don't all (yet) use the full flight model; they're very simplified but I think this is changing at some point; some are already using the full flight model I believe. However, they are still AI units and don't really 'fly' properly. So there's nothing you can do about it. You **could** write a quite complicated script to change AOA based on altitude but a) it wouldn't be easy b) it certainly wouldn't be worth it and c) it probably would need to be tweaked for every airport on every map. I don't really see what the problem is that you're trying to solve here. Do you want to explain more? Edited April 1, 2024 by Elphaba 2
razo+r Posted April 1, 2024 Posted April 1, 2024 14 minutes ago, Elphaba said: It's 'flare' not 'flair'. AFAIK they don't all (yet) use the full flight model; they're very simplified but I think this is changing at some point; some are already using the full flight model I believe. However, they are still AI units and don't really 'fly' properly. So there's nothing you can do about it. You **could** write a quite complicated script to change AOA based on altitude but a) it wouldn't be easy b) it certainly wouldn't be worth it and c) it probably would need to be tweaked for every airport on every map. I don't really see what the problem is that you're trying to solve here. Do you want to explain more? I'm gonna assume he means deploying flares instead of the flare maneuver. But only OP will be able to confirm... 1
landstorm Posted April 1, 2024 Author Posted April 1, 2024 2 hours ago, Elphaba said: It's 'flare' not 'flair'. AFAIK they don't all (yet) use the full flight model; they're very simplified but I think this is changing at some point; some are already using the full flight model I believe. However, they are still AI units and don't really 'fly' properly. So there's nothing you can do about it. You **could** write a quite complicated script to change AOA based on altitude but a) it wouldn't be easy b) it certainly wouldn't be worth it and c) it probably would need to be tweaked for every airport on every map. I don't really see what the problem is that you're trying to solve here. Do you want to explain more? thanks for the reply i am making a mission and i need that action from the AI jets !! but as you mention i think it's not possible now
TEMPEST.114 Posted April 2, 2024 Posted April 2, 2024 (edited) 6 hours ago, landstorm said: thanks for the reply i am making a mission and i need that action from the AI jets !! but as you mention i think it's not possible now What is it specifically that you're trying to do to drive the mission forward that you need a flare? Maybe there's another way to come at this problem? If you mean 'dropping flares' to spoof an IR missile, then you could do this, but again, it's a bit of work. You could **maybe** spawn a missile with it's target of your AI unit and *hope* that the AI unit drops flares when you want them to and then destroy the missile BEFORE it gets to the AI unit - you'd have an explosion from the missile in-air - there's nothing you could do about that. I say maybe as I've never done it and I'm not entirely sure it's even possible, but with some uber lau skills it **might** be possible. Is that what you mean? Edited April 2, 2024 by Elphaba 1
landstorm Posted April 3, 2024 Author Posted April 3, 2024 (edited) On 4/2/2024 at 4:33 AM, Elphaba said: What is it specifically that you're trying to do to drive the mission forward that you need a flare? Maybe there's another way to come at this problem? If you mean 'dropping flares' to spoof an IR missile, then you could do this, but again, it's a bit of work. You could **maybe** spawn a missile with it's target of your AI unit and *hope* that the AI unit drops flares when you want them to and then destroy the missile BEFORE it gets to the AI unit - you'd have an explosion from the missile in-air - there's nothing you could do about that. I say maybe as I've never done it and I'm not entirely sure it's even possible, but with some uber lau skills it **might** be possible. Is that what you mean? this is one of the missions https://www.digitalcombatsimulator.com/en/files/3336655/ and this is the other one https://www.digitalcombatsimulator.com/en/files/3336654/ i want the F18 AI escort flight to flare when the palyer flight escort take there place in escorting the Tanker to behave like humans do !! so it gives the mission some realistic !! thats all lastly thanks for wanting to help Edited April 3, 2024 by landstorm
TEMPEST.114 Posted April 3, 2024 Posted April 3, 2024 7 hours ago, landstorm said: this is one of the missions https://www.digitalcombatsimulator.com/en/files/3336655/ and this is the other one https://www.digitalcombatsimulator.com/en/files/3336654/ i want the F18 AI escort flight to flare when the palyer flight escort take there place in escorting the Tanker to behave like humans do !! so it gives the mission some realistic !! thats all lastly thanks for wanting to help Okay, instead of flaring, which is not a done thing in this case afaik, why don’t you play a sound of them talking to the players and then add an f10 menu option of the player talking back and taking over escort; that’s how I’ve done this.
landstorm Posted April 3, 2024 Author Posted April 3, 2024 1 hour ago, Elphaba said: Okay, instead of flaring, which is not a done thing in this case afaik, why don’t you play a sound of them talking to the players and then add an f10 menu option of the player talking back and taking over escort; that’s how I’ve done this. the sound files are already there ok i think there is no way for the flare thing!! thanks
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