cfrag Posted April 6, 2024 Posted April 6, 2024 We have helper gates for missions, and they can be real boon for many training purposes. I have written some training missions, and these gates really help people become better at what they are doing. The gates allow for better situational awareness, and since they are optional, are always welcome. I was now asked by some kind people if it wasn't possible to create a multiplayer mission where the players could see those gates. Alas, currently that is impossible because these helper gates are (IIRC) single-player only. So here's my request: please provide a scripting API that allows us to spawn helper gates in multi-player missions at a defined point and height, and facing a defined direction (either 2D or 3D). If possible, please also allow scripts to despawn gates on-demand perfection would be if we could also have an event 'gateTransition' that is triggered when an aircraft (initiator) passes though the gate (target) This could help open up a number of interesting new missions (even outside of pure training: racing, etc). It could also allow implementation of some permanent training servers and the ability to ad-hoc create training gates: for formation flights, plotting an approach on-demand, AAR (yeah, I know, let it rest please), and even carrier approach. Note: I'm not requesting this also be integrated into ME, although I'd be happy if that also happened; I'm merely requesting an API for mission scripters to add and remove gates to MP missions on-demand. 3
virgo47 Posted May 23, 2024 Posted May 23, 2024 I like the gates... but for over a year it feels like nobody at ED cares enough about the gates, not even the single-player ones, to fix the scaling of the next gate. I remember vividly how important for my first steps in DCS and Su-25T the gates were - especially the scaling of the next one when player missed it. This is all gone with MT (which should be the go-to) version of DCS. I hope they will eventually fix this because I strongly believe the gates have their use and the functionality should not be abandoned, but indeed, expanded instead. It makes many missions fun and it is a useful tool. L-39, F-4E, F-5E, F-14, F/A-18C, MiG-15, F-86F, AJS-37, C-101, FC2024 Yak-52, P-47, Spitfire, CE2 UH-1H, Mi-8, Ka-50 III, SA342 NTTR, PG, SY, Chnl, Norm2, Kola, DE Supercarrier, NS430, WWII, CA VKB STECS+Gladiator/Kosmosima+TPR DCS Unscripted YouTube "Favourite" bugs: 1) Object local camera fast/slow inverted, 2) Yak-52 toggles not toggling, 3) all Caucasus ATC bugs
Flappie Posted March 19 Posted March 19 On 5/23/2024 at 11:02 PM, virgo47 said: not even the single-player ones, to fix the scaling of the next gate. I remember vividly how important for my first steps in DCS and Su-25T the gates were - especially the scaling of the next one when player missed it. This is all gone with MT (which should be the go-to) version of DCS. I hope they will eventually fix this because I strongly believe the gates have their use and the functionality should not be abandoned, but indeed, expanded instead. It makes many missions fun and it is a useful tool. Fixed in today's update. 1 ---
virgo47 Posted March 19 Posted March 19 29 minutes ago, Flappie said: Fixed in today's update. Yeah, I've got ecstatic about that one when I saw it. And yes, it is fixed for SP missions. Great news. Sorry, @cfrag for hijacking your thread for "a while", not to diminish this success for SP, but gates in MP, that would be another level for sure. 1 L-39, F-4E, F-5E, F-14, F/A-18C, MiG-15, F-86F, AJS-37, C-101, FC2024 Yak-52, P-47, Spitfire, CE2 UH-1H, Mi-8, Ka-50 III, SA342 NTTR, PG, SY, Chnl, Norm2, Kola, DE Supercarrier, NS430, WWII, CA VKB STECS+Gladiator/Kosmosima+TPR DCS Unscripted YouTube "Favourite" bugs: 1) Object local camera fast/slow inverted, 2) Yak-52 toggles not toggling, 3) all Caucasus ATC bugs
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