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It would greatly help if we could abort a load that was just not happening.

For instance, I've been stuck here for 20 minutes:

2024-04-08 04:24:05.236 WARNING BACKENDCOMMON (12032): Need to reprocess [DDS] image '/textures/land_rover_101_fc_exterior_Normal.dds'
2024-04-08 04:24:12.595 ERROR   LUA-TERRAIN (Main): getObjectPosition: object is not exists
2024-04-08 04:24:12.687 WARNING LOG (28412): 1 duplicate message(s) skipped.
2024-04-08 04:24:12.687 ALERT   LUACOMMON (Main): Error: GUI Error: [string "./MissionEditor/modules/me_mission.lua"]:1996: bad argument #1 to 'loadstring' (string expected, got nil)
GUI debug.traceback: stack traceback:
    [C]: ?
    [C]: in function 'loadstring'
    [string "./MissionEditor/modules/me_mission.lua"]:1996: in function 'load'
    [string "./MissionEditor/modules/me_toolbar.lua"]:594: in function 'func'
    [string "./Scripts/UI/ProgressBarDialog.lua"]:140: in function 'updater'
    [string "./Scripts/UpdateManager.lua"]:64: in function <[string "./Scripts/UpdateManager.lua"]:40>

And I'm going to have to change tasks and kill -9 the DCS task.

It would help if we could just exit out of a load that wasn't working ... for whatever reason.

Or better yet, the load itself should time out after a sane amount of time, 90 or whatever, instead of hanging for eternity.

Rex's Rig

Intel i9-14900K | Nvidia RTX 4090 | 64GB DDR5 | 3x4TB 990 Pro M2 SSDs | HP Reverb 2 | 49" Samsung 5120x1440 @ 120Mhz

TM Warthog Stick + Throttle | TM Pendulum Pedals | MS Sidewinder 2 FFB | Track IR |  Cougar MFD x 2 

 

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