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Rex

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About Rex

  • Birthday 04/01/1968

Personal Information

  • Flight Simulators
    DCS, MS Flight Sim 2020, Arma 3, Kerbal Space Program
  • Location
    Seattle, WA
  • Interests
    Software Development, Playing Guitar, Computer Simulations

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  1. You mean this isn't the case with everyone? I'll be damned. Sure, I'll generate a track.
  2. Yep, I haven't moved USB ports for TIR in over a year, and it occurs even when it's unplugged completely. The strangest thing is this ONLY happens in the Mustang. I can fly the Jug or the Spitfire, no problem. In fact, I have found a workaround for the time being. First, I spawn in a Jug, then I pause, and "change slots" to a Mustang, and I'm good. It flies just fine, and all of the controls work just fine. It only occurs when I try to spawn in a Mustang from the start of the mission. Nothing useful in the logs unfortunately. Thanks for the suggestions, though. I do appreciate it.
  3. Negative, it happens because I intentionally press the "pause" shortcut that I have mapped to TrackIR. It's a standby mode.
  4. Actually, I was wrong ... again ... disconnected the wheel, removed all traces from the config, wiped ALL the controls (not just axis). Worked twice in a row ... assumed it was fixed ... third time ... spin city. Arg.
  5. I'm not 100% yet, but I'm abou t99% sure this is being caused by one of my other controllers. I also have a steering wheel, and looking in the Axis settings, it somehow, someway got randomly mapped to some Axises (sp?), but I'm willing to bet it's the culprit. My bad. It was the culprit. duh. sorry.
  6. All I get is this: https://youtu.be/gGsGClxZtIw I can fly every other plane in DCS, though. This happens the moment I start the session, and it happens in multiple missions in which I try to start in the air flying the mustang. When viewed externally, this plane is in relatively level flight (+- 300fpm). It is not, in actuality, spinning. Just the view is. P.S. I do have TrackIR connected, but it's in standby (both sensor lights are red). Recentering the view, etc, has no effect, and neither does disconnecting the sensor from the USB port.
  7. But can set it for the Jug and Spitfire. Is this intentional?
  8. It's been an issue for me for the past 2.5 years, but I'm not able to keep my radio tuned to 305 and interact with my wingmen. I always have to switch channels immediately because my Wingman #2 repeats himself over and over and over and over. 2 tally bandit 3 o'clock ... 2 tally bandit 3 o'clock ... 2 tally bandit 3 o'clock ... 2 tally bandit 3 o'clock ... 2 tally bandit 3 o'clock ... It's endless, until the tally goes away. I hate when I forget to mute them in the ME, and don't realize it until 20 minutes into the mission. Sometimes if I'm in a newer plane, where I don't know how to work the radio completely, I just have to drop out of the mission or turn off sound altogether, otherwise it's really grating. Is there anything we can do on our end to tweak this behavior, beside just making them go silent? Maybe we can acknowledge his report, but unless we're trying to model actual OCD, I'd have to call this a bug. P.S. Incidentally, there is an example in this video, which I actually recorded for a different issue altogether. PPS. OMG silence no longer shut him up! I'm in the Jug trying to fly a mission, I set the options to silence=on, and he still won't stop!
  9. I'm not sure how we're supposed to practice A/A refueling when the 135 is constantly declaring "return contact" and yanking the basket away every time we break contact or drift back 60'. When my plane and the tanker are the only planes in the session, what is the freaking urgency for homeslice to get that hose retracted? Dude literally acts like it's his johnson hanging out there and he's desperate to get it zipped back up. Then I have to futz with the keyboard and get out of place to get him to drop it again. Eeesh. I don't get it? Is this what they do in meatspace? AA Refueling is hard enough without this strange OCD on the refuel pilot's part. For crying out loud, please leave it extended. Is there any setting, scripting flag, or anything that will cause him to leave the basket alone? Thanks.
  10. It looks like this is a known issue, because the Change Log for DCS 2.7.11.22041 Open Beta says: MP. Wingmen do not take off after the client in some cases - fixed. I'm on OB 2.7.14.24228 , and I'm unable to get my wingmen to take off from Nellis AFB. We're all in F/A-18Cs taking off from parking hot. Nellis spaces A05, A06, & A11 They claim to be "rolling" once I throttle up, but they never leave their spaces. I choose my plane as a 'client' when starting the mission, and the wingmen are set to random skill. I'm the only human player in the mission, and while it's designed to be MP, I haven't actually run a server for it yet.
  11. FWIW, I downloaded this thing to try and identify them, but if they're in there, I don't see them. It's pretty cool otherwise, though.
  12. Awesome, thank you all so much!
  13. I've been searching around, but it's hard to find info on them when you don't know what they're called. "Fan looking things on the end of a stick +Apache helicopter" doesn't get it done.
  14. How do you build on the included Supercarrier Deck Template? I don't seem to be able to edit this mission.
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