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Posted

I ask because whilst I'm building my own zone manager, I'd like to be able to send to the Mission Editor the same events - i.e. moving in zone or group in zone etc, so that mission designers can use my zone manager but not have to use any lua, and access it from the ME trigger conditions. 

 

Posted

I've thought of a way around this limitation but it does require the mission designer to call a function in my Superscript.

 

Instead, it would be wonderful if there was an official script command to requestEventToFire(eventID) that we could execute that would cause the core game to fire that world.event. For ALL SP/MP's but especially on the host/server.

Please consider? @Flappie @Grimes

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