AndyB Posted April 19, 2024 Posted April 19, 2024 (edited) I need some help. In VR in the F-18, for some reason I can't actually identify what I'm looking at in the atflir until I'm with in 3-4 or so miles and sometimes closer. The image is clear, not blurry, it just doesn't seem to fully render until I'm with in those ranges. Typically at 20,000ft asl in a 10 mile orbit. I'm in IR mode, I turn off alg, manipulate the gain, contrast, brightness, and the one above gain(sry forgot what it was called) and just cannot make out what I'm looking at. I can see big bombers from a little farther out but smaller targets like technicals, infantry, or even tanks, I have to be damn near on top of them to have any detail to see them. I'm thinking it's a setting issue of some kind somewhere. Or maybe I'm doing something wrong in the Hornet. Settings: Resolution: as small as possible for desktop Res of cockpit displays: 1024 every frame Anti-Aliasing: MSAA 4X Textures: High Terrain Textures: High Shadows: High Visible Range: Extreme Secondary Shadows, SSS, SSAO, SSLR: Off Scenery Details Factor: 1(max) Preload Radius: Max LOD Switch Factor: 2 Anisotropic Filtering 16X Terrain Object Shadows: Default Gamma: 2.2 Pixel Density: 1.5 MSAA Mask Size: 1.0(max) Enable hmd Mask: checked System Specs: Rift S Asus Rog Strix Z670E Motherboard Ryzen 9 7900x Asus TUF RTX 4080 64gb Trident Neo DDR5 Edited April 19, 2024 by AndyB
Solution AndyB Posted April 21, 2024 Author Solution Posted April 21, 2024 (edited) Update: what I thought was a clear image in the Rift S has been overwritten by the quality of the Quest 3. I now realize it was in fact not even close to being clear. I have no issues now. Edited April 21, 2024 by AndyB
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