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Posted (edited)

I need some help. In VR in the F-18, for some reason I can't actually identify what I'm looking at in the atflir until I'm with in 3-4 or so miles and sometimes closer. The image is clear, not blurry, it just doesn't seem to fully render until I'm with in those ranges. Typically at 20,000ft asl in a 10 mile orbit. I'm in IR mode, I turn off alg, manipulate the gain, contrast, brightness, and the one above gain(sry forgot what it was called) and just cannot make out what I'm looking at. I can see big bombers from a little farther out but smaller targets like technicals, infantry, or even tanks, I have to be damn near on top of them to have any detail to see them. I'm thinking it's a setting issue of some kind somewhere. Or maybe I'm doing something wrong in the Hornet.

Settings:

Resolution: as small as possible for desktop

Res of cockpit displays: 1024 every frame

Anti-Aliasing: MSAA 4X

Textures: High

Terrain Textures: High

Shadows: High

Visible Range: Extreme

Secondary Shadows, SSS, SSAO, SSLR: Off

Scenery Details Factor: 1(max)

Preload Radius: Max

LOD Switch Factor: 2

Anisotropic Filtering 16X

Terrain Object Shadows: Default

Gamma: 2.2

Pixel Density: 1.5 

MSAA Mask Size: 1.0(max)

Enable hmd Mask: checked

System Specs:

Rift S

Asus Rog Strix Z670E Motherboard 

Ryzen 9 7900x

Asus TUF RTX 4080

64gb Trident Neo DDR5

Edited by AndyB
  • Solution
Posted (edited)

Update: what I thought was a clear image in the Rift S has been overwritten by the quality of the Quest 3. I now realize it was in fact not even close to being clear. I have no issues now. 

Edited by AndyB
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