Gunfreak Posted April 19, 2024 Posted April 19, 2024 To make close air support or similar missions in DCS. You have to do all kinda stuff to make battles last longer. Use immortal, triggers to AI off etc But I would like an ME setting were ground units are immortal from other ground units. But not aircraft. That way the AI can fight it out as long as you want. And you can simply use 1 trigger were if enemy units are within a trigger zone. The defender die. Also I'm unsure if this is an option. But if not. The ability to give ground units infinite ammo. 1 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Tippis Posted April 19, 2024 Posted April 19, 2024 You sort of can set it up already, by triggering immortality on and off if some suitable weapon is employed within the target zone, but it quickly gets very messy to keep track of all the states and options, and as you hint at, even then, they will run out of ammo sooner or later anyway. So yes, both of those would be helpful. But at the same time, I wonder: what are you actually trying to achieve? If it's just the look of ground fire – of tracers and smoke puffs from hits and all — so that there is a visual cue that ground fighting is going on, maybe flipping the thing on its head could be a better way to go? As in, rather than making the groups immortal and take no damage, you turn them into stormtroopers and they deal no damage. A “simulated fire” option, of sort, where they go through all the motions and all the effects trigger, but no-one ever actually deals any damage to anything. That way, you'd probably get the same effect, but it wouldn't be as restricted to “only A2G fire”, or having to mess around with detecting the weapon type to figure out if it should do damage or not. Instead, it would be a matter of “these two groups make noise, but anyone else can come along and kill them”, including players driving ground vehicles in CA and AI groups being called in from support locations, or — as you're envisioning it — players coming along in their aircraft and dropping ordnance on them. It might even be possible to extend that further so that the same “simulated fire” could be used by air units, eg. to create a furball of gunfire on the horizon, but no-one will die until you get there. Or lots of SAM launches, and bomb drops, but only when the player gets involved will things start to die. It's a different implementation of the same idea, but it could probably be made (and used) more flexibly. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
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