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Posted (edited)

Since last big update (cockpits update) the A-10A has issues cold starting in MP maps

Normally in offline (and before in MP too) engine start is dead easy as any other FC3 jet with the consideration that after one engine started the APU needs to spool down before starting the other.. so you cant start it right away as the first one is just stabilized.. then when the APU spools down to near 0 you start the other engine and thats it..

 

Since the cockpit update ..in MP servers when i cold start it .. first engine starts normally but when it stabilizes the APU doesnt spool down..it continues running at 100% and second engine wont start

 

-Then i discovered something.. once the first engine is running and the APU is still running ..if i throttle up a bit then APU it will spool down.. i have to hold the throttle up a bit until it fully spools down.. then you can start the second engine... but the issue doesnt end up here.. when you start the second the APU spools up to about 60-70&% and stops there so the engine doesnt start.. if you again add a bit of throttle for a few seconds then it does spool up to 100% and then the second engine starts normally

 

I have tried going back to offline , starting it and it starts normally as ever..  seems like a MP only issue and happens in all the servers i tried so far..

Edited by SparrowLT
  • SparrowLT changed the title to A-10A weird MP engine start behaviour (multiplayer)
  • 3 months later...
Posted (edited)

I too have noticed the A10A is not working well in MP, as you've stated.  

A few of the other glitches I've noticed is that the nose steering by rudder commands doesn't work, and I wasn't able to lower flaps prior to T/O. 

All that functionality is there when not in MP, so I'm not sure what's going on......

Edited by Coastiejeff
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