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Posted (edited)

I have been enjoying the map, and now that a few MP servers are starting to show up, a more lively environment makes up for a lot of the complaints we can see on the different review channels and local posts.

One thing is, to me, really important to bring all the potential this map has:  the mapping of the textures onto the the terrain faces is done purely as a top-bottom projection map.  This works great for flat-ish surfaces, but when you have almost vertical fiords and steep mountain areas, this approach means that, in those areas, a single pixel of bitmap covers 90% of the vertical facet, giving the map a perceived "loss of resolution" on those areas.

Those vertical faces need to have a different projection mapping in order to take advantage of the beautiful terrain resolution.

Edited by RafaPolit
  • Like 2

I'm Dragon in the Multiplayer servers.

Posted

Quite similar topic is present, few posts above:

As I know, this part wasnt touched yet as should be. Its not a problem to mix photo textures with 3D objects (good example is from MSFS). Maybe they will do something like this.

 

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