RafaPolit Posted May 9, 2024 Posted May 9, 2024 (edited) I have been enjoying the map, and now that a few MP servers are starting to show up, a more lively environment makes up for a lot of the complaints we can see on the different review channels and local posts. One thing is, to me, really important to bring all the potential this map has: the mapping of the textures onto the the terrain faces is done purely as a top-bottom projection map. This works great for flat-ish surfaces, but when you have almost vertical fiords and steep mountain areas, this approach means that, in those areas, a single pixel of bitmap covers 90% of the vertical facet, giving the map a perceived "loss of resolution" on those areas. Those vertical faces need to have a different projection mapping in order to take advantage of the beautiful terrain resolution. Edited May 9, 2024 by RafaPolit 2 I'm Dragon in the Multiplayer servers.
YoYo Posted May 9, 2024 Posted May 9, 2024 Quite similar topic is present, few posts above: As I know, this part wasnt touched yet as should be. Its not a problem to mix photo textures with 3D objects (good example is from MSFS). Maybe they will do something like this. 1 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
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