CL30 Posted May 10, 2024 Posted May 10, 2024 Hey guys, I've got a trigger zone linked to the tanker so that when 1) my plane is [Unit] Inside Moving Zone and 2) the unit fuel percentage reaches 100%, a trigger plays a "Topped off" sound file. Trouble is, the Unit Fuel Higher Than 100% setting trips the trigger when the plane is full of fuel...I'm carrying an external tank, so there's still more fuel to go in. The message is triggering early. Anyone know a way around this? Can the fuel percentage be greater than 100%? Scratching my head. i5-9600k @ 5.0 GHz| Gigabyte Z390 Aorus Master | 32 GB Trident G.Skill RAM @ 3200 MHz | Thermaltake Floe Riing 360 AIO | Samsung EVO 860 500 GB SSD | Crucial MX500 500 GB M.2 | SanDisk 1TB SSD | EVGA RTX 2080 Ti Ultra Gaming | EVGA G3 850W Gold PSU | Thermaltake View 71 TG Snow Edition | Thrustmaster Warthog HOTAS | MFC Crosswind pedals | Oculus Rift-S [sIGPIC][/sIGPIC]
Solution CL30 Posted May 11, 2024 Author Solution Posted May 11, 2024 Was able to get the game fired up. Went back into the Editor to see if you can enter a number higher that 100% for the "Unit Fuel Higher Then" trigger. Yep, you can! 120% hits a few pounds shy of full with one tank in the Hornet. i5-9600k @ 5.0 GHz| Gigabyte Z390 Aorus Master | 32 GB Trident G.Skill RAM @ 3200 MHz | Thermaltake Floe Riing 360 AIO | Samsung EVO 860 500 GB SSD | Crucial MX500 500 GB M.2 | SanDisk 1TB SSD | EVGA RTX 2080 Ti Ultra Gaming | EVGA G3 850W Gold PSU | Thermaltake View 71 TG Snow Edition | Thrustmaster Warthog HOTAS | MFC Crosswind pedals | Oculus Rift-S [sIGPIC][/sIGPIC]
Recommended Posts