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Hornet full fuel percentage for Unit Fuel Higher Then trigger?


Go to solution Solved by CL30,

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Posted

Hey guys,

I've got a trigger zone linked to the tanker so that when 1) my plane is [Unit] Inside Moving Zone and 2) the unit fuel percentage reaches 100%, a trigger plays a "Topped off" sound file.

Trouble is, the Unit Fuel Higher Than 100% setting trips the trigger when the plane is full of fuel...I'm carrying an external tank, so there's still more fuel to go in.  The message is triggering early.

Anyone know a way around this?  Can the fuel percentage be greater than 100%? Scratching my head.

i5-9600k @ 5.0 GHz| Gigabyte Z390 Aorus Master | 32 GB Trident G.Skill RAM @ 3200 MHz | Thermaltake Floe Riing 360 AIO | Samsung EVO 860 500 GB SSD | Crucial MX500 500 GB M.2 | SanDisk 1TB SSD | EVGA RTX 2080 Ti Ultra Gaming | EVGA G3 850W Gold PSU | Thermaltake View 71 TG Snow Edition | Thrustmaster Warthog HOTAS | MFC Crosswind pedals | Oculus Rift-S

 

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  • Solution
Posted

Was able to get the game fired up.  Went back into the Editor to see if you can enter a number higher that 100% for the "Unit Fuel Higher Then" trigger.  Yep, you can!  120% hits a few pounds shy of full with one tank in the Hornet.

i5-9600k @ 5.0 GHz| Gigabyte Z390 Aorus Master | 32 GB Trident G.Skill RAM @ 3200 MHz | Thermaltake Floe Riing 360 AIO | Samsung EVO 860 500 GB SSD | Crucial MX500 500 GB M.2 | SanDisk 1TB SSD | EVGA RTX 2080 Ti Ultra Gaming | EVGA G3 850W Gold PSU | Thermaltake View 71 TG Snow Edition | Thrustmaster Warthog HOTAS | MFC Crosswind pedals | Oculus Rift-S

 

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