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Posted

Yes, a few lines in the aim9 lua were changed; mod is updated.

Has anyone tried version "b" of the default missiles? The one were you don't load the modified Aim-9L, but the actual Aim9X missile?

Did anyone find any difference performance wise? Because it's really hard to tell and 1 datapoint (me^^) isn't enough 😉

 

Cheers!

  • Like 1

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Posted

DCS 2.9.14

I don't need to update my mod, because the missile lua hasn't changed. Which is weird, because apparently ED made some changes to the Aim-120 ?

Quote

Weapons. AIM-120. Added late arming of the missile fuse at 150 meters before the target. This will avoid detonation on the flight path when flying close to another aircraft or missile. This only works when the range to the target is known.

Weapons. AIM-120. Implemented 30 degree conical side directional pattern of proximity fuse sensor - “Wagon Wheel”

There shouldn't be any other place for missile specific data, so I do wonder if it wasn't pushed in this update and coming may at a later date?

OpenXR-Switcher: to easily switch OpenXR runtimes as well as en-/disable API layers

Kneeboard-Picture-Viewer: my own take on a Kneeboard for a 2nd monitor, that acts more or less as a better picture viewer.

F-15CX mod: my own take on a simple F-15C upgrade

English Avionics with Native Betty: you can now have English HUD on non US planes and still hear the native Betty!

Posted

DCS 2.9.15.9408

missile lua not changed, so 1.09 is still compatible

  • Thanks 1

OpenXR-Switcher: to easily switch OpenXR runtimes as well as en-/disable API layers

Kneeboard-Picture-Viewer: my own take on a Kneeboard for a 2nd monitor, that acts more or less as a better picture viewer.

F-15CX mod: my own take on a simple F-15C upgrade

English Avionics with Native Betty: you can now have English HUD on non US planes and still hear the native Betty!

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