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[No Bug] have to center mouse to closer Jester UI when using VR


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Posted (edited)

I found that it's difficult to use the Jester UI with VR and head tracking to issue commands as to close the menu afterward the mouse cursor has to be centered into the UI wheel to close it. Kinda defeats the purpose of using head tracking for commands

Edited by HB_Painter
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"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

  • Solution
Posted

Long press of the button for the jester menu closes the wheel as well, if that might help you...

Before you call everything a "bug": RTFM & try again! Thank you. :music_whistling:

 

I9-9900k, 32 GB RAM, Geforce RTX 2080 TI, 128 GB M2 SSD, 1 TB SSD, Track IR, Warthog Hotas

Posted

Not sure I understand the problem. If you are a headtracking user, as long as you do not actively move the mouse around, your headtracking will be active.

You do not have to center your mouse or anything.

Note that you can also tweak a lot of UI settings in the special options to your liking :)

The menu is closed by holding the UI button down for a few miliseconds.

Posted
19 hours ago, Zabuzard said:

Not sure I understand the problem. If you are a headtracking user, as long as you do not actively move the mouse around, your headtracking will be active.

You do not have to center your mouse or anything.

Note that you can also tweak a lot of UI settings in the special options to your liking 🙂

The menu is closed by holding the UI button down for a few miliseconds.
 

Long press works. A short press also works, but the mouse curser has to be centered in the jester wheel, which was causing my issue

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

  • HB_Painter changed the title to [No Bug] have to center mouse to closer Jester UI when using VR
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